DL.2 Digital Light User Manual
CHAPTER 5 
Tutorials
50 DL.2 Digital Light User Manual
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow.
In this lesson you will learn how to put your chosen content on a 3D object and add rotation, 
glow, and wobbulation.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity 
parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).
Define Graphic Object 1
2. With GRAPHIC OBJECT 1 selected, set the Media 
Folder parameter to DMX
 = 1 (HES Core).
3. Set the Media File parameter to DMX = 3. This will 
call up a black jpg.
4. Change the Object parameter to DMX = 23 (Outside 
Cube). 
5. Set the Effect Mode 1 to DMX = 73 (Glow)
6. Set the Effect 1 Modifier 1 parameter to 93%  
(DMX = 236)
7. Set the Effect 1 Modifier 2 parameter to 25% (DMX = 63).
Note: Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog 3 
system so you can also make use of the color picker, HSI, and other Wholehog 3 
functions. Use the CMY parameter controls to adjust the three Effect Mode 1 
Modifier parameters for both the Global and Graphic fixture types. 
8. Change the X Rotation parameter to 5°. (DMX = 32887) 
9. Change the Y Rotation parameter to a real world value of -32°. (DMX = 32033)
Define Graphic Object 2
10. Select GRAPHIC OBJECT 2 and set the Opacity 
parameter to DMX = 255 (100%).
11. Change the Media Folder parameter to DMX = 6 (Sean 
Bridwell)
12. Change the Media File parameter to DMX = 16 
(Fractal_Flower).
13. Change the Object parameter to DMX = 9 (moiré swirl)
14. Change the X Rotation parameter to 28° 
(DMX = 33405) 
15. Change the Y Rotation parameter to 36°  
(DMX = 33577 )
16. Open the Effect Mode 1 parameter and set DMX = 66 
(Circular Sinewave Z-axis Wobbulation).










