DL.2 Digital Light User Manual
APPENDIX A 
DL.2 and Axon DMX Protocol
DL2 Digital Light User Manual  237
27 6
Global  
Effect 2
Off, no effects selection
0 0
0 0
CMY simulates CMY by subtracting RGB. 
Reduces color values. Mod1
 = cyan, 
Mod2
 = magenta, Mod3  = yellow
1
NA
CMY adds to all pixels. Increases color values. 
Mod1
 =  cyan, Mod2  = magenta, Mod3  = yellow
2
CMY adds to non-black pixels. Increases color 
values. Mod1
 = cyan, Mod2 = magenta,  
Mod3 =  yellow
3
RGB Add, all pixels. Mod1 = red, Mod2 = green, 
Mod3
 = blue
4
RGB Add 2, all pixels. Mod1 = red, Mod2 = green, 
Mod3
 = blue
5
RGB Add, non-black pixels. Mod1 = red, 
Mod2
 = green, Mod3 =  blue
6
RGB Swap to GBR, Mod1 = red, Mod2 = green, 
Mod3
 = blue.
7
RGB Swap to BRG, Mod1 =  red  
Mod2  = green, Mod3 =  blue.
8
Solarize 1 If color value < DMX value, invert color. 
Mod1
 = red, Mod2 =  green, Mod3 =  blue. 
9
Solarize 2 If color value > DMX, invert color.  
Mod1 =  red, Mod2 = green, Mod3 = blue.
10
Solarize 3 If color value < DMX, set color to 0. 
Mod1
 = red, Mod2 = green, Mod3 = blue.
11
Solarize 4 If color value > DMX, set color to 0. 
Mod1
 = red, Mod2 =  green, Mod3 -> blue.
12
DotP and Resample. Mod1, Mod2 and Mod3 
control resampling.
13
Color Cycle, DMX value controls cycle speed. 
Mod1= red, Mod2 = green, Mod3 = blue.
14
All or nothing. Mod1 = red, Mod2 = green, 
Mod3
 = blue. If color value > mod value,  
color = 255, else color = 0 
15
Solid color RGB, Mod1 = red, Mod2 = green,  
Mod3 = blue.
16
RGB Invert Mod1 = red to inverted red,  
Mod2 = green to inverted green, Mod3 = blue to 
inverted blue
17
RGB Invert & Swap to GBR. Mod1 = red to 
inverted green, Mod2 = green to inverted blue, 
Mod3 = blue to inverted red
18
RGB Invert & Swap to BRG. Mod1 = red to 
inverted blue, Mod2 = green to inverted red, 
Mod3 = blue to inverted green
19
Edge Detect Color.  
Mod1 =horizontal size, Mod2 = vertical search 
size, Mod3 =comparison threshold
20
Channel #
Function Description
Value  Default
DL.2 Axon dec. % dec. %










