DL.2 Digital Light User Manual

xii DL.2 Digital Light User Manual
Lesson 3 - Girt, the Fire Breathing Lizard .................................................... 48
Define Graphic Object 1 .......................................................................... 48
Define Graphic Object 2 ........................................................................... 48
Define Graphic Object 3 ........................................................................... 49
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow. ........................... 50
Define Graphic Object 1 ........................................................................... 50
Define Graphic Object 2 ........................................................................... 50
Adjust this effect with the Modifer parameters. ............................................ 51
Lesson 5: Viewpoint .................................................................................... 52
Define Graphic Object 1 ........................................................................... 52
Define Graphic Object 2 ........................................................................... 52
Define Graphic Object 3 ........................................................................... 52
Apply a Global Solarize Effect .................................................................... 53
Adjust Global Viewpoint Mode ................................................................... 53
Chapter 6: Graphics Engine Overview
DL.2 fixture’s and Axon Media servers both use the same graphic engine
software to control content selection, playback, and 3-D Object and Global
manipulation.
Axon Protocol Options ................................................................................ 55
Image Optimizing Controls ......................................................................... 55
Graphics Control Hierarchy ......................................................................... 56
Graphics Engine Function Flow ..................................................................... 57
Graphics Engine Functions .......................................................................... 58
Object Graphic Functions ............................................................................. 58
Global Functions ......................................................................................... 58
Making Graphics Effect Choices ................................................................... 58
Chapter 7: Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a
media file. This chapter outlines how to select an image’s object and media file
components as well as define the video segment and its playback.
Selecting Content ........................................................................................ 59
How Content is Organized ............................................................................ 59
Selecting Content ....................................................................................... 59
Content Selection Parameters ..................................................................... 60
Object ....................................................................................................... 60
Media Folder .............................................................................................. 61
Media Folder Descriptions ......................................................................... 61
Media File .................................................................................................. 62