Operating instructions
Hexaglot Attaché
79
TIP: The code is always made up of four different digits. Entering the same digit more
than once results in an error message.
Game 2: Snake
The objective of the game is to guide an increasingly longer snake through the game field
avoiding collisions. At the beginning of the game you can set the speed using the ▲ ▼
keys. You can alter the level of difficulty by pressing keys ◄ ► and then keys ▲ ▼. In the
course of the game you are guiding a snake through a game field with obstacles using the
keys ◄ ► ▲ ▼. In doing so you must feed the snake by leading it over the grey squares.
The snake increases in length by one limb every time it is fed - making it more difficult to
steer. When guiding the snake on its way through the game field, you are not allowed to
touch the walls or the black obstacles and the snake's head is not allowed to touch any part
of the snake's body. Press P to pause the game. Press P again to continue the game.
Game 3: Tower
The aim of the game is to slide the tower from left to right in as few moves as possible. In
doing so, you are only allowed to put a smaller stone on a bigger one. Using the keys ◄ ►
you can slide the stones from left to right. By pressing the key enter you can put down the
stone.
TIP:
As long as the third space is empty the stone can be moved from the first space straight to
the third space.
Game 4: Puzzle
The aim of the game is to order the numbers in the large square from 1 to 9 with as few
moves as possible, i.e. in the uppermost row the numbers "123" should appear, in the
middle "456" and at the bottom "789". Using the keys ◄ ► ▲ ▼ you can slide the small
square. The key enter moves the numbers in the small square clockwise, the space key
moves them anti-clockwise.
Game 5: Number cube
The aim of the game is to order the numbers 1 to 8 in the big square in as few moves as
possible. I.e. in the uppermost row the numbers "123" should appear, "456" in the middle
and "78space" on the bottom. You can move the numbers individually with ◄ ► ▲ ▼.
Game 6: Guessword
Two word games (per language direction) are available to help learn vocabulary: the dic-
tionary quiz and word mix. The aim of the Word quiz is to find the correct term for a given
entry from the dictionary. The broken line counts as space holders for characters in the
word to be found. The dictionary entry for the term sought appears underneath. Press the
keys of the letters you believe are in the word. If the character is in the word sought, the
space holder will be replaced by the character. After eight misspellings the task counts as
unsolved and the correct answer will appear.
TIP:
Pressing the key enter will show you the answer in advance.










