Operating instructions
Hexaglot Attaché
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The representation of the date can be shown in a similar way. Press DD/MM to show the
day before the month, e.g. 24.07.2007. Press MM/DD to show the month before the day,
e.g. 07.24.2007.
Edit: This middle display key allows you to change local time. You can save the settings
with Save. With the right display key Alarm you can switch on or off the alarm function. It is
possible to set the alarm to ring daily or once only. With Edit you can change the alarm
function via the middle display key. With Set the settings will be saved.
GMT
The Hexaglot Attaché can show you the current time as well as the date and day of the
week in all other time zones in the world. With the keys ▲ ▼ scroll through an alphabetical
list of countries.
TIP:
If you enter the first letter of the country you are looking for, you will land on the right letter in
the list immediately.
NOTE:
The wide range of regulations governing daylight saving time result in various deviations
from the actual time.
Calendar
The calendar function gives an overview of any month in the year. Select any day with the
keys ◄ ►; select any month with the keys ▲ ▼. By pressing you can select the
year.
22. Games
The Hexaglot Attaché has six games included. The games are accessed from the program
selection menu. To access the games, press on MENU, select the required game with the
▲ ▼ keys and press enter to start the game. Press esc or a mode key to end the current
game.
Game 1: Decoder
The object of the game is to crack a four-digit code with a maximum of eight guesses. Enter
four different digits in the four input fields on the right-hand side of the screen. To correct an
entry, use ◄ ► to move to that field and correct your input. Press enter to confirm your
guess. After entering a guess, the number entered by you, along with your rating, appears
on the left-hand side:
The number preceding the letter A specifies how many digits are correct and are already in
the correct position in the code. The number preceding the letter B specifies how many
digits are present in the code but are not in the correct position. For example, 1A2B means
that one of the numbers is in the correct position and two more numbers are correct, though
not in the correct position. Enter your next guess. Use the combination of the results from
previous guesses to work out the correct code. If you can not crack the code with eight
attempts, the code is displayed and the game ended. By pressing esc once you will receive
the answer and the round is over; by pressing esc twice you exit the game.










