User Guide
NVIDIA Corporation
135
Detonator XP User’s Guide
Custom OpenGL Settings
• Custom OpenGL settings displays a list of the custom settings (or "tweaks")
you have saved. Selecting an item from the list will activate the setting. To
apply the setting, click OK or Apply.
• Save As . . lets you save the current settings as a custom "tweak". Saved
settings will then be added to the adjacent list. Once you have found the
optimal settings for a particular OpenGL application, saving the settings as a
custom tweak allows you to quickly configure OpenGL before starting the
program and eliminates the need to set each of the options individually.
• Delete lets you delete the custom setting currently selected in the Custom
OpenGL settings field.
Custom OpenGL Application Settings
Custom OpenGL Application settings (for workstation graphics cards)
displays a list of preconfigured settings corresponding to OpenGL workstation
applications.
Direct3D Settings
Follow these steps to access the Direct3D Setting panel:
1 Right click from the Windows desktop to display the context menu, click
Properties, the Settings tab, and the Advanced button
2 Click the tab with the name of your NVIDIA GPU-based card, such as
GeForce3, GeForce2 MX/MX 400, Quadro2 MXR/EX, etc.
3 Click Additional Properties, then click the Direct3D Settings tab to display
the Direct3D Settings panel. Figure 10.9 uses GeForce3 as an example.
Description of Direct3D Settings
• Enable fog table emulation is used to turn fog table emulation on or off.
Direct3D specifies that a display adapter capable of D3D hardware
acceleration should be able to implement either vertex fog or table fog. Some
games do not correctly query the Direct3D hardware capabilities and expect
table fog support. Enabling this option ensures that these games will run
properly with your NVIDIA graphics processor.
• Adjust Z-buffer depth to rendering depth if unequal forces the hardware
to automatically adjust the depth of its Z-buffer to the depth that the
application requests. Normally, you will want to keep this option enabled,
unless your application absolutely requires a specific Z-buffer depth. If this
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