User Manual

22
Footswitches
The 3 boxes in the lower-left corner represent the 3 footswitches of HeadRush MX5. You can assign any switch-
based parameters (ones with only two states) to any of the footswitches—regardless of their location in the signal
chain.
To assign a parameter to a footswitch:
1. Tap a box. indicates an empty box.
2. In the list that appears, tap the model with the parameter
you want to assign.
3. In the list that appears, tap the parameter you want to
assign. Usually, the parameter will simply be On (to activate
or deactivate it).
Tap Unassigned to unassign that footswitch.
To swap two assignments, tap and drag one of them over the
other, and then release it.
Scenes
The Scene feature allows you to turn multiple models on or off in each rig, as well as select different change
model presets. When you press the footswitch assigned to that scene, all models included in that scene will turn
on or off, or change to a different preset, depending on how you assign them. This is a great way to create
multiple tones in the same rig. For instance, you may want a particular reverb model to be on anytime a particular
distortion model is also on. Alternatively, you may want to turn one delay model off when you turn another one on.
Scenes enable you to do this with only one footswitch press.
To create and edit a scene:
1. On the Hardware Assign screen, tap Toggle/Scene for the
desired footswitch to cycle through the available options, and
select Scene.
2. On that model, tap Edit. The Scene Editor will appear,
which shows all models in your rig.
3. For each model in the rig, tap the first line of text to cycle
through the available options:
On: This model will turn on when you turn the scene on.
Off: This model will turn off when you turn the scene on.
No Change: This model will remain unaffected when
you turn the scene on.
4. For each model in the rig, tap the second line of text to
configure a model preset to be loaded when the scene is
activated.
5. Tap a color at the top of the touchscreen to select a color
for the scene.
6. Tap the button in the upper-left corner to return to the
Hardware Assign screen.
To rename a scene (which appears in the footswitch indicators), tap the text in the box below Edit on the model,
use the virtual keyboard that appears to enter a name, and then tap anywhere other than the text field.