Ages 8 & up Weakest Link™ & © BBC 2000. Licensed by BBC Worldwide Ltd. TM & © 2001 National Broadcasting Company, Inc. All Rights Reserved. Weakest Link - music written by Paul Farrer Published by Music Factor Ltd Licensed courtesy of BBC Worldwide Ltd (P) 2000 BBC A division of Hasbro, Inc. Where Technology Comes to Play! ™ ®, TM, & © 2001 Tiger Electronics All rights reserved. 980 Woodlands Parkway, Vernon Hills, IL 60061, USA www.tigertoys.com 200105080IWTI-01 Instructions Item No.
Welcome to the Weakest Link! All eight players must work together to build the team’s bank balance. Seven players will leave the game with nothing. Only one will win the prize.
ABOUT THE GAME 5 4 6 2 3 7 1 8 PLAYER BUTTONS – used to identify and choose players during play and for voting CARD CODE WINDOW – used to display the code of the question card in the unit CARD DOOR– used to insert and remove cards QUESTION WINDOW – used to display the question in play ANSWER BUTTONS – used to select answers PASS – used in place of an answer button BANK – used to “bank” money won by answering questions correctly START – used to confirm number of players and to resume play after Anne
ABOUT THE LCD During the HEAD-TO-HEAD round The LCD will display the information you need during the game. The score between the final two players will be displayed. This screen will also be used for SUDDEN DEATH.
The game cards that are labeled HEAD TO HEAD are for use in the Head-to-Head and Sudden Death rounds only. They should be separated from the regular round cards before you start the game. Game cards can be stored in the base of the unit when not being used. The question values increase as follows: $ 1,000 $ 2,500 $ 5,000 $ 10,000 $ 25,000 $ 50,000 $ 75,000 $125,000 The other way to reach the $125,000 target is to bank smaller amounts of money during the round.
Finally, the two players must face off in the Head-to-Head round. Alternately, each player is asked five (5) special head-to-head questions. The player with the most correct answers is the winner. If there is a tie, the game goes into Sudden Death. In the Sudden Death round, each player is asked one question. As long as both players answer correctly, or incorrectly, the game continues. As soon as one player answers correctly and one answers incorrectly, the game is over.
INSERTING THE BATTERIES TO ENSURE PROPER FUNCTION: Hold the unit as shown.
“LET’S PLAY THE WEAKEST LINK!” Each game has six (6) regular rounds, one (1) Double Money round and one (1) Head-to-Head round. The last two players also play the Head-to-Head round. Players take turns answering five questions each. There is no timer. The player who answers the most questions correctly is the winner. Turn on the game by pressing ON/OFF. The regular rounds are fast paced question and answer rounds. The goal of each round is to reach the $125,000 target before the timer runs out.
“INSERT A CARD AND ENTER THE CODE” NOTE: ALWAYS INSERT A NEW CARD SO THAT THE ODD NUMBERED CODE SHOWS THROUGH THE CARD CODE WINDOW Choose any card from the regular game cards. Raise the card door and insert the card, making sure that the cutout in the center of the card fits over the tab in the unit. Close the card door. The card code will be displayed through the card code window. Enter the card code using the player buttons. Anne will call out the numbers as you enter them.
“START THE CLOCK” Anne will start the first round. The LCD will display the round number and the timer. The next player is announced. He has two options. 1 – Press BANK and safeguard the money before the wheel turns to reveal the next question 2 – Do not press BANK and try to increase the money chain by taking the risk that he will answer the next question correctly. If the answer is incorrect, the money chain is broken. The next player is announced and a new money chain starts at $0.
CHANGING THE QUESTION CARD During a round, it is likely that you will use all the questions on one or both sides of the game card. The unit will recognize when this happens. Anne will stop the clock so that the card can be turned or replaced. Once this is done correctly, the clock will restart and the round will continue. ENDING A ROUND If the team reaches their $125,000 target, the round will end immediately, even if there is still time on the timer.
“WHY PLAYER 3?” TIE VOTES Once all the votes have been cast, Anne will reveal who voted for whom. She will also ask two random players why they voted the way they did. Just like on TV, players have to explain their actions. To continue the game, press START. If two or more players received the same number of votes, the strongest link from the round gets to break the tie. VPs will sometimes be asked to explain their votes. Listen carefully to the reasons they give.
DOUBLE MONEY ROUND In turn, players answer the questions. The LCD will display a “ ” for each correct answer and an “X” for each incorrect answer. After six rounds of play, there will be only two players left in the game. These two players have one last chance to increase the prize total. In this round, all money banked will be doubled before it is added to the total.
SUDDEN DEATH CAUTION In this round, each player is asked one question. If one player answers correctly and the other answers incorrectly, the game is over. The player that answered correctly is the winner. However, if both players answer correctly, or both answer incorrectly, the sudden death will continue. 3 2 4 5 1 6 7 8 A BA NK B PAS 24 High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball-point pen.
90-DAY LIMITED WARRANTY Tiger Electronics (Tiger), warrants to the original consumer purchaser of this product that the product will be free from defects in material or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: 1) This device may not cause harmful interfence and 2) This device must accept any interfence received including interference that may cause undesired operation. WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the users authority to operate the equipment.