Download

T
O
Attack.
First announce both the territory youre attacking and the one
youre attacking from. Then roll the dice against the opponent who
occupies the opposing territory.
Before rolling, both you and your opponent must announce the number
of dice you intend to roll,
and you both must roll at the same time.
You,
the attacker, will roll
1,2
or 3 re
d dice: You must have at least one
more army in your territory than the number of dice you roll. Hint: The
more dice you roll, the greater your odds of winning. Yet the more dice
you roll, the more armies you may lose, or be required to move into a
captured territory.
The defender will roll either
1
or 2 white dice: To roll 2 dice, he or she
must have at least 2 armies on the territory under attack. Hint: The more
dice the defender rolls, the greater his or her odds of winning-but the
more armies he or she may lose.
To Decide a Battle.
Compare the highest die each of you rolled. If yours
(the attackers) is higher, the defender loses one army from the territory
under attack. But if the defenders die is higher than yours, you lose one
army from the territory you attacked from; put it back in your clear plastic
box. If each of you rolled more than one die, now compare the two
next-highest dice and repeat the process.
EXAMPLE 1
Attackers
Die
Defenders Die
EXAMPLE
3
Attackers Dice
Defenders Dice
_-----------
Result: Defender Loses One Army
I
Result: Attacker Loses Two Armies*
EXAMPLE 2
I
EXAMPLE 4
Attackers Dice Defenders Dice Attackers Die
Defenders Dice
_-----------
<ll$@
_ -Highest Pair
@:,!
--___----
Next Highest Pair
Result: Defender Loses One Army and
I
Attacker Loses One Army
Result: Defender Loses One Army
Notes:
l
* In case of a tie, the defender always
wins.
l
The attacker can never lose more than 2 armies on a single roll.