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VARIATIONS FOR RISK EXPERTS
ted
players like to reduce the role of luck in the game. Feel
free to use any or all of these rules variations to add skill (and length) to
both the World Domination and Secret Mission games.
The value of matched RISK card sets.
Instead of increasing the
value of each matched set as stated in the rules, increase its value by only
one. Thus, the first matched set is still worth 4 armies, but the second is
worth 5 armies, the third is worth 6 armies, and so on.
ifying your position.
At the end of your turn, you may move
E-
s
from one or more territories to any number of your other territories.
However, before you can do this, you must occupy all the territories in
between. Example: If you want to move armies from South Africa into
Brazil, you must first occupy the Congo and North Africa, thus
forming a
may
not have mo
Ire
than
12
.le
yo
lu
are unable
to place
some armies, you lose those armies.