Operation Manual

Players 1 and 2 must each have one, and only one, ship card of
each number 1 through
6.
For example, each player must have
a
1,
a
2,
a
3,
a
4,
a
5,
and a
6
and neither player should have more than
one number; for example, two 1
s,
or three
3s,
etc.
Keeping their "Sweet
Sp&f
hidden from your opponent,
decide which three
shi8pr-m
I
'
want to send into battle.
Sll&
each ship into
a
slot in the
left
side of the Command Center
grid, making sure the
"Swt
Spot"
is
facing you and cannst
be seen by your opponent.
You'll use the right side of the
Command Center grid
to
tmck
I
the shots you've made
on
your
-
opponent's ships. See Figure
4.
~ornrnm Center
EPLAY
Players decide on which objective to play. Then, the
player who chose second when building the fleets begins
by attacking.
Figure
5
Announce the ship you are
attacking with and the ship
you are attacking. Then call
out the
litter and number of
the coordinate you are firing
at.
Your opponent checks
his/her ship's corresponding
coordinate. If it
is
a
hit, put
a
rlra
red peg in the coordinate. If
it
:w7is
L
-
a
miss, put
a
white peg in the
coordinate. See Figure
5.