User Guide

Module: Programmer
51
• Then load other models into the resynators (see
page 86) and change their parameters
(page 87).
• Use the blender (page 93)!
• Use envelopes (page 110).
• Shape the sound using the mod module
(page 117), the slicer (page 119), or the
effects in the silver unit (page 123).
• Vary the sound’s pan settings or define the pan
keytrack parameter in the sound menu (see
page 49).
How to store a sound
If you like your new creation, store it. (There is
plenty of room: Neuron sleeps 1,000 sounds
comfortably!) All parameters pertaining to a sound
are stored with the sound as properties. To find out
which parameters and settings are stored at the
sound level, read the section "Hierarchies: The
Neuron memory model" starting on page 33.
The store function in sound mode works like the save
as... command commonly used on computers. You
can either store the sound under the current number
or put it to some other place within the sound
database.
• Press the red programmer store button. The
button’s LED lights up; the sound number
flashes and the current sound name appears in
the main display.
• Twist the knob to select the number under
which you want to store the sound. The name of
the sound currently stored under this number
appears. Note that this sound will be
overwritten!
• Name the new sound: Stick.right to access the
first character in the display’s second line. As
soon as the name of the currently stored sound
appears in the display, you can overwrite it.
Twist the knob to select the desired character.
Tip: Stick.up/stick.down to select uppercase
and lowercase.
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