User Guide

34
Hierarchies: The Neuron memory model
hard disk offers plenty of room to house many more
models.
The model files containing all sphere and scape
parameters come in different sizes depending on
complexity. But there is no reason to fret about hard
disk real estate – there is plenty of acreage reserved
for files.
In the section "The idea behind Neuron models"
starting on page 70 you will find out everything
worth knowing about models.
This explains why the sound level is the third stage
of our hierarchy. Every sound is the sum of wildly
diverse information, including everything from the
employed models to silver effect settings. When you
load a sound, all settings pertaining to this sound
are loaded from the sound database into the
appropriate modules. Every new sound that you store
wanders into the sound database accompanied by all
this data.
Unlike many other synthesizers, Neuron has no
sound banks because the 1,000 potential sounds are
stored sequentially. For purposes of MIDI addressing,
consider sounds 0 to 99 to be a "virtual" first bank,
sounds 100 to 199 a second bank, and so forth.
So, what kind of information is stored at the sound
level?
• The name and number of the sound.
• References (or links) to the employed model
numbers of both resynators.
• The settings of all scape and sphere parameters
of both resynators (see page 77).
• Blender settings (see page 94).
• Envelope settings (see page 108).
• Mod settings (see page 116).
• Slicer settings (see page 122).
• Silver settings (see page 138), with the
exception of the surround settings - these
belong to the setup!
• Controller settings (see page 165).
• Sound-related pan values (page 49).
• Master effect settings are stored at the sound
level and at the setup level.
Back in the section "Operating modes" starting on
page 32 you learned that up to four sounds can be
combined into a setup.
Note that when editing sounds via resynator, the
actual model data stored in the model database is
not edited. A model is loaded into the resynator as
a reference – in other words, another instance of
the original model is generated - and the settings
that you dial for its parameters are stored at the
sound level rather than the model level.
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