User Guide

32
Operating mode: Sound mode
Operating modes
Neuron distinguishes between two operating modes:
sound mode and setup mode. The latter you are
probably familiar with – it has the same underlying
concept as multimode.
Neuron comes on line in sound mode.
Operating mode: Sound mode
As its name would indicate, in sound mode you can
play individual sounds, edit, and store them. You are
also free to create new sounds by loading models
into the resynators, editing their parameters, and
doing other fun stuff like defining envelopes or
piling on silver effects. Since this operating mode
pertains to a single sound, it is also called single
mode.
How to enter/exit sound mode
Sound mode and setup mode are mutually exclusive.
To access sound mode, quit setup mode by pressing
the setup button. The LED above the button does
not light up when Neuron is set to sound mode.
You will find out how to store, load and edit sounds
in the section starting on page 50.
Operating mode: Setup mode
In setup mode or multimode, sounds created in
sound mode are combined into setups. A setup may
contain up to four sounds that can be played
simultaneously.
Sound mode and setup mode are mutually exclusive.
To access setup mode, quit sound mode by pressing
the setup button. The LED above the button lights
up when Neuron is in setup mode.
Selecting sounds:
Located above the main display you will find four
buttons labeled sound 1 to sound 4. Every button
represents a sound stored in the current setup. You
can assign sounds to buttons in setup mode. For
more on this, see page 65.
When you press a button repeatedly, the assigned
sound is activated (LED lights up), deactivated (LED
extinguishes), or primed (LED flashes).
At the risk of belaboring the obvious, an activated
sound is played with the setup while a deactivated
sound is muted. But what does a primed sound do?
A sound has to primed before you can edit it. It can
be manipulated by means of the module’s control
features while the current setup is performed. For
example, you can edit a primed sound’s model
parameters in real-time using the sticks.
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