User Guide

Module: Silver
127
Dynamic filtering via envelope, stick, LFO and
velocity
The filters in Neuron are - how could it be otherwise
- dynamic. After all, our express goal was to make
editing sounds as easy and effective as possible. A
filter earns the descriptive modifier "dynamic" if its
parameters can steadily accept new values and this
modulation of values can also be automated. Neuron
offers several dynamic filtering options:
Cutoff frequency and resonance can be
modified in real-time using the stick. You can
also use key tracking to sync up the intensity of
frequency modulation to different keyboard
zones and thus different pitches.
The movement of the stick can be recorded and
used to modulate filter parameters during a
performance either in 1shot or in repeat mode
(see page 148).
Shaper 3 lets you define an ADSR envelope. This
filter envelope controls the filters cutoff
frequency, creating a time-based filter sweep.
For more on this, read page 153.
You can use the LFO oscillation generated in
mod to modulate the filter, which also creates a
time-based filter sweep (For more on this, read
page 115).
You can modulate the filters cutoff frequency
via your attack dynamics. Velocity depth is
determined via the velo depth parameter (see
page 139).
Frequency-based effects (Freq FX)
In addition to the filter unit, silver offers a multi-
effector for generating frequency-based effects
called freq FX for short.
Effects are activated via silvers freq FX button. You
can edit the selected effects two most important
parameters using the stick controller. To this end,
silvers parameter level must be set to freq FX!
You will find the parameters of freq FX listed in
table 18 on page 139.
The following effects are available for each sound:
Neuron.book Seite 127 Montag, 23. Dezember 2002 2:28 14