Manual
53
SECTION 3 Software Features
CHAPTER 9 FILE STORAGE AND RETRIEVAL
Once your Haltech F10 system is configured you should store the entire set of maps and the
Set-up to disk. In fact, it is wise to save maps regularly during tuning so that you can return
to a known map while you are experimenting in different areas. You can use the file storage
and retrieval to enhance the flexib ility of y our race en gine by storing the optimum map s for
each race track.
The File storage and retrieval functions can be accessed from the Main M enu by pressing
sI
sIsI
sI
for files. This function allows you to load engine maps and set-up from computer disk.
You can also save the engine maps and the set-up to computer disk.
9.1 Saving Maps and Set-up information
9.1.1 The Save Command
To store all the maps and set-up information to computer disk with the system running
ONLINE, press
sI
then
6
at the Files sub-menu. The list of maps already stored will
appear on the screen.
You can save maps that you have generated OFFLINE to later be loaded into the ECU. You
can also save different versions of a map to save time while tuning track-side. You can even
have different maps for different circuits.
9.1.2 Giving Your Map a Filename
Choose a name to identify your saved file. If you choose the same name as a map that has
already been saved, the old f ile will be ov erwritten and replaced with the file y ou are currently
saving with the same name. If you do not wish to erase any files already saved, choose a new
filename - one that does not appear on the screen.
The name you choose should not include any spaces or full stop s and can be up to eight
characters in len gth. The name must start with a letter from the alphabet, not a number. For
the sake of y our own memory , try to select a name that you will be able to reco gnise in six
months time.
As you perfect the maps for a particular application you might add a number to the end of the
name to indicate which map is most recent. For examp le y ou might call the maps for a Turbo,
Turbo1, Turbo2, etc.
After y ou have chosen a name for the map s, you must enter the name in the space provided.
The system will pause and ask if it is OK to continue with the save. If every thing looks
correct, continue by pressing
<
<<
<
. If you entered the name incorrectly, abort the Save function
by pressing
1
11
1
, or
5
55
5
to re-enter a name.










