Operation Manual
10
ENGLISH
End of the Game
T
h
e game en
d
s as soon as a p
l
ayer
h
as p
l
ace
d
t
h
e
l
ast num
b
er ti
l
e
and thus can fi nish the number snake with the tar
g
et tile “10“.
This player receives an extra lucky
fl
ower.
N
ow all the pla
y
ers pile up their luck
y
fl
owers. The pla
y
er with
the hi
g
hest stack wins the
g
ame. In the case of a draw there are
var
i
ous w
i
nners
.
Variation for a single player
The aim of the
g
ame is to la
y
out a number snake, that is as lon
g
as
possible usin
g
all the number tiles. Spread the number tiles face-up on
t
h
e ta
bl
e. Start wit
h
t
h
e “sun” starting ti
l
e an
d
p
l
ace it in t
h
e center
o
f
t
h
e
tab
l
e
. Th
e
n l
oo
k f
o
r
t
h
e
n
u
m
be
r
t
il
e
wi
t
h
a
su
n
a
n
d
add
i
t
o
n.
What number does it show? Can
y
ou fi nd the number tile showin
g
t
h
is num
b
er? T
h
en quic
kl
y join it on
.
I
f
y
ou mana
g
e to
j
oin all the number tiles to form a lon
g
snake then
y
ou are the bi
gg
est serpent charmer of all times.
Hint:
When you know the numbers
f
rom 1 to 10 a little better you can
tr
y
to la
y
out a number snake with onl
y
the li
g
ht blue tiles or
j
ust
the li
g
ht
g
reen tiles
.










