Operation Manual
GoPro Studio 2.5 User Manual
3D VIEW
The VIEW option determines the video display type that GoPro Studio’s Player Window
will use to playback 3D GoPro CineForm files and offers the following choices:
• LEFT EYE displays only the left eye of a 3D clip or the only eye for 2D clips
• RIGHT EYE displays only the right eye of your 3D clip or the only eye for 2D clips
• ANAGLYPH: RED/CYAN displays left and right eye tinted for viewing with RED
& CYAN 3D glasses
• ANAGLYPH: RED/CYAN/BW displays left and right eye in black & white and
tinted for viewing with RED/CYAN 3D glasses
• ANAGLYPH: RED/CYAN/OPTIMIZED displays left and right eye tinted for
optimal viewing with RED/CYAN 3D glasses
• ANAGLYPH: AMBER/BLUE displays left and right eye tinted for viewing with
AMBER/BLUE 3D glasses
• ANAGLYPH: AMBER/BLUE/BW displays left and right eye in black and white
and tinted for viewing with AMBER/BLUE 3D glasses
• ANAGLYPH: GREEN/MAGENTA displays left and right eye tinted for viewing
with GREEN/MAGENTA 3D glasses
• ANAGLYPH: GREEN/MAGENTA/BW displays both left and right eye in black
and white and tinted for viewing with GREEN/MAGENTA 3D glasses
• LINE INTERLEAVED displays left and right eye by alternating between every
other horizontal line—used for certain polarized, passive 3D displays and
polarized glasses
• ONION SKIN displays left and right eye superimposed together in normal color—
useful to help align images during convergence adjustments
• DIFFERENCE displays the differences between the left eye and the right eye—
useful to help align images during convergence adjustments
• OVER-UNDER displays left and right eye stacked on top of each other and
scaled vertically into one frame—used by common 3D monitors and televisions
• SIDE-BY-SIDE displays left and right eye next to each other, scaled horizontally
into one frame—used by common 3D monitors and television sets
• FREE-VIEW displays left and right eye side by side in normal aspect ratio
• OpenGL PAGE FLIP 3D displays left and right file with each of their frames
being alternated sequentially—used with nVidia Quadro-based display adapters
NOTE: When working with 2D clips, always use the ‘LEFT EYE’ option to ensure proper
playback.
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