Operation Manual

GoPro Studio 2.5 User Manual
3D VIEW
The VIEW option determines the video display type that GoPro Studio’s Player Window
will use to playback 3D GoPro CineForm files and offers the following choices:
LEFT EYE displays only the left eye of a 3D clip or the only eye for 2D clips
RIGHT EYE displays only the right eye of your 3D clip or the only eye for 2D clips
ANAGLYPH: RED/CYAN displays left and right eye tinted for viewing with RED
& CYAN 3D glasses
ANAGLYPH: RED/CYAN/BW displays left and right eye in black & white and
tinted for viewing with RED/CYAN 3D glasses
ANAGLYPH: RED/CYAN/OPTIMIZED displays left and right eye tinted for
optimal viewing with RED/CYAN 3D glasses
ANAGLYPH: AMBER/BLUE displays left and right eye tinted for viewing with
AMBER/BLUE 3D glasses
ANAGLYPH: AMBER/BLUE/BW displays left and right eye in black and white
and tinted for viewing with AMBER/BLUE 3D glasses
ANAGLYPH: GREEN/MAGENTA displays left and right eye tinted for viewing
with GREEN/MAGENTA 3D glasses
ANAGLYPH: GREEN/MAGENTA/BW displays both left and right eye in black
and white and tinted for viewing with GREEN/MAGENTA 3D glasses
LINE INTERLEAVED displays left and right eye by alternating between every
other horizontal lineused for certain polarized, passive 3D displays and
polarized glasses
ONION SKIN displays left and right eye superimposed together in normal color
useful to help align images during convergence adjustments
DIFFERENCE displays the differences between the left eye and the right eye
useful to help align images during convergence adjustments
OVER-UNDER displays left and right eye stacked on top of each other and
scaled vertically into one frameused by common 3D monitors and televisions
SIDE-BY-SIDE displays left and right eye next to each other, scaled horizontally
into one frameused by common 3D monitors and television sets
FREE-VIEW displays left and right eye side by side in normal aspect ratio
OpenGL PAGE FLIP 3D displays left and right file with each of their frames
being alternated sequentiallyused with nVidia Quadro-based display adapters
NOTE: When working with 2D clips, always use the ‘LEFT EYE’ option to ensure proper
playback.
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