Manual
20
Branding
In video, bumpers provide consistency with existing
metadata. Bumpers should be short and should not detract
from the content.
Think about your graphical bumper, or the rst few
seconds of your video, in the context of your video’s
thumbnail and title. If the thumbnail and title set the
expectation for the user that the video’s content will be X,
then the rst few seconds of the video need to conrm that
expectation. Heavy graphical branding can disorient a new
viewer, resulting in lower engagement with your video
content.
Branding should not distract the viewer from the
content:
• In-video bumpers for repurposed content:
• Forrepurposedclipcontent,bumpersshould
ideally be no longer than ve seconds.
• Iflongerbumpersarenecessary,makethempart
of the content: either by scripting new voiceovers
for every bumper, linking the bumper to the
content, or placing them later in the intro/
opening.
• Nobranding:ifyourcontentisshortandyouare
comfortable with the metadata and thumbnail
being your sole branding, then you can forego a
bumper, or place the bumper at the end of the
video.
• Bumpers for new content:
• Trystartingwithoriginalcontentand
placing a bumper after an initial scene – this
allows you to hook the audience and keep
your branding within the video.
• If you choose to use a persistent bug or logo in
your content make sure that they are “YouTube-
safe” by placing them in the upper left or upper
right corner.
• Onembeddedplayersthereisastripof
controls at the top of the player, make sure
your logo is placed below this interactive
layer.
• /Nerdist – Chris Hardwick’s channel starts with
content, and follows with episode-specic
branding graphics.
© 2012 YoutTube, LLC