Manual

20
Branding
In video, bumpers provide consistency with existing
metadata. Bumpers should be short and should not detract
from the content.
Think about your graphical bumper, or the rst few
seconds of your video, in the context of your videos
thumbnail and title. If the thumbnail and title set the
expectation for the user that the videos content will be X,
then the rst few seconds of the video need to conrm that
expectation. Heavy graphical branding can disorient a new
viewer, resulting in lower engagement with your video
content.
Branding should not distract the viewer from the
content:
• In-video bumpers for repurposed content:
• Forrepurposedclipcontent,bumpersshould
ideally be no longer than ve seconds.
• Iflongerbumpersarenecessary,makethempart
of the content: either by scripting new voiceovers
for every bumper, linking the bumper to the
content, or placing them later in the intro/
opening.
• Nobranding:ifyourcontentisshortandyouare
comfortable with the metadata and thumbnail
being your sole branding, then you can forego a
bumper, or place the bumper at the end of the
video.
• Bumpers for new content:
• Trystartingwithoriginalcontentand
placing a bumper after an initial scene – this
allows you to hook the audience and keep
your branding within the video.
• If you choose to use a persistent bug or logo in
your content make sure that they are YouTube-
safe by placing them in the upper left or upper
right corner.
• Onembeddedplayersthereisastripof
controls at the top of the player, make sure
your logo is placed below this interactive
layer.
• /Nerdist – Chris Hardwicks channel starts with
content, and follows with episode-specic
branding graphics.
© 2012 YoutTube, LLC