User Guide

CHAPTER 13. FILTERS 162
13.141 Solid Noise
Overview
The Solid Noise filter renders a greyscale noise layer. This layer has many useful
settings, that can be adjusted to suit varied applications. Solid Noise Settings
Solid Noise Settings
Random Seed The Random Seed input allows control over the random base number
that is used for the render. Time should be used for the most effective random
setting.
Detail Detail sets the level of aggressiveness for the noise that will be rendered. A
higher setting here will produce a more detailed render, a lower setting will pro-
duce a much softer one.
X/Y Size The X/Y Size sliders affect the size of the “blobs” in the final render. Higher
settings will cause the “blobs” to become smaller, where as a lower setting will
yield softer results.
Turbulent The Turbulent checkbox acts in a similar fashion to the Detail setting. Check-
ing this box will create a noise pattern with an increased chaotic nature. The
Tileable checkbox forces the render to maintain a symmetric noise pattern, which
allows the final rendering to be tiled.
Like many of the Render filters, the Solid Noise filter destroys the current
layer.
13.142 Sparkle
Our apologies
Sorry, but the help page for this item is not written yet. Can I help?
Yes you can! Please send a message to docs@gimp.org with sparkle as the
subject line. Feel free to also include documentation related suggestions or fix requests.
13.143 Spread
Overview
The Spread filter moves pixels in a random direction by a user specified amount.
Spread Options
Spread Settings
Spread Amount The only available setting for this filter is the amount of spread to
apply to the pixels.
Horizontal / Vertical: This sets the amount of spread across the named axis.
The axis can be locked by clicking the Chain icon.