SUSHI GO! RULES OF PLAY TM
CONTENTS HOW TO PLAY 108 CARDS 14x Tempura 14x Sashimi 14x Dumpling 12x 2 Maki rolls 8x 3 Maki rolls 6x 1 Maki roll PLAYING A ROUND 5 2= 10x Salmon Nigiri 5x Squid Nigiri 5x Egg Nigiri 10x Pudding 6x Wasabi 4x Chopsticks Ax UR MP TE The game takes place over 3 rounds. To start a round, all players simultaneously choose any 1 card from their hands that they would like to keep and place it face-down in front of them. When each player has done this, everyone reveals their chosen cards.
SCORING USING CHOPSTICKS If you already have a chopsticks card in front of you, you may take 2 sushi cards on a future turn! CHOPSTICKS SWAP FOR 2 Here’s how it works: Choose the first card you would like from your hand as usual. Before everyone else reveals their cards, call out “Sushi Go!” and take a second card from your hand, also placing it face-down on the table. Then all players reveal their cards. MAKI ROLLS MAKI RO LL Maki Roll 1 X6.
TEMPURA NIGIRI AND WASABI A set of 2 tempura cards scores 5 points. A single tempura card is worth nothing. You may score multiple sets of tempura in a round. A squid nigiri scores 3 points. If it is on top of a wasabi card it scores 9 points. SALM ON TEMPURA x2=5 Salmon Tempura X14.indd 1 12/19/13 12:47 PM SASHIMI Nigiri X10. indd A salmon nigiri scores 2 points. If it is on top of a wasabi card it scores 6 points. NIGIRI 2 1 12/19/13 A set of 3 sashimi cards scores 10 points.
ENDING THE GAME After the third round is scored, there will be some cards remaining in the draw pile. These are ignored. Now it’s time for dessert! Pudding cards are now scored. PUDDINGS The player with the most pudding cards scores 6 points. If multiple players tie for the most, they split the points evenly (ignoring any remainder). 6 MOST -6 T G END: LEAS PUDDIN 12/20/13 Pudding X10.indd 1 The player with the fewest pudding cards (including players with none) loses 6 points.
A WORD FROM GAMEWRIGHT • Then choose 1 card for yourself and 1 for the dummy player. (Your opponent plays 1 card as normal.) • Reveal cards and then switch hands, leaving the dummy pile in place. • Now your opponent controls the dummy player by drawing from the pile and then choosing 1 for themself and 1 for the dummy. • Take turns controlling the dummy pile until all cards are played out.
QUICK GAME SUMMARY 3 In a 2 player game, deal 10 cards to each player. In a 3 player game, deal 9 cards to each player. In a 4 player game, deal 8 cards to each player. In a 5 player game, deal 7 cards to each player. ROUNDS Choose 1 card. Reveal simultaneously. Pass hands to the left. MAKI ROLLS Most: 6 Second: 3 Split ties NIGIRI Squid: 3 Salmon: 2 Egg: 1 MAKI ROLL MOST: 6/3 Maki Roll X8.