User Guide

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It is helpful to hold the L1 button while
looking around to spot perches above.
Then while still holding L1, press L2 to
send Kuzo.
Use the Directional button or Left
analog stick to scan around Kuzo’s
surroundings. To switch back and
forth between views, press the
ç button.
•To send Kuzo to another perch center the next Perch Icon
in Kuzo’s field of vision and press the L2 button. Kuzo will
reposition himself on the new perch.
•To bring Kuzo back to Rau, press the R2 button when no
perch is in the center of either Rau’s or Kuzo’ vision.
Performing Tasks with Kuzo
Kuzo can also perform tasks for Rau.
If a switch or device is situated below a Perch
Icon, Kuzo will activate it when he lands on it.
If a Save Scroll is next to a Perch Icon, Kuzo
will retrieve it.
1st Person Camera
At any time during the game the player can look around by
pressing and holding L1 and using the Left analog stick or
Directional buttons. When the button is released the camera
will return to the original 3rd person view.
End of Level
When Rau stands victorious against all forces in a level, a ring
of fire appears. Walk Rau into the ring of fire and he will
complete the mission at hand.
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PLAYING
THE GAME
Rau will embark on
various quests to rid the
land of the barbarians
and thieves that have
come to power in this
lawless realm.
Moving Around
•Press the Directional
buttons or Left analog
stick to move Rau.
If you want Rau to
climb up a ladder or hoist himself up on a ledge, walk
him close to where he will climb. He will put away his
weapon (if holding one) and begin climbing. Use the
Directional button or Left analog stick µ/ to move
Rau up and down on a ladder.
KUZO
Kuzo is a magical, ancient bird who has been a friend to
Rau’s family since before his birth. Now, Kuzo acts as
Rau’s spirit guide.
Scouting Danger
Kuzo can fly ahead or into places that Rau cannot access.
Rau can then view everything from Kuzo's position. Take
special notice of icons above enemy heads such as arrows,
horns or armor. Use the information from Kuzo's view to
devise attack strategies or figure out how to navigate
seemingly impassible obstructions.
To send Kuzo to a perch, find a Perch Icon and center your
vision on it. The Icon will begin to spin. Press the R2 button
and Kuzo will fly to the perch. While in flight Kuzo can be
accelerated to his perch by pressing the ç button.
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