User Guide
19
LAN
18
multiplayer mode
Multiplayer mode lets you experience the Quartz Zone Massacre
from a different perspective: that of the GIs who didn’t make it.
The basic game is the same whether it’s played on online or over
a Local Area Network. Five arenas are available, which fall into
either the Stronghold or the Progressive category.
GETTING INTO A GAME
From the Main Menu, select Multiplayer and then Online.
Press the
x button to connect; press again after the DNAS
Authentication and License screen. At the list of Lobbies, select
one to enter. In the Lobby, use the
l and r buttons to cycle
through the menus. Press the
x button to join a server or press
the
c button to host a game.
The Lobby menu offers these options:
E
Servers
— Highlight a game and press the x button to join.
E
Players
— Scroll through the names of players currently on-line.
E
Chat
— Talk to other players.
E
Options
— The console acting as server can set several options:
• Map that will be played on first (of 5 available).
• Time Limit per round for completing the map objective.
• Total Lives available in the respawn pool.
• Friendly Fire damages/does not damage other players.
• Max Players in the session.
CHARACTER SELECTION
Each of Rogue’s companions has unique abilities and weapon
levels. Having a range of character-type selections gives you
the luxury of tailoring the gameplay to your own personal style.
CHARACTER ATTRIBUTES
E
ALL
— Outfitted with radar, scope, choice of 1 Underslung, and
level 4 inventory, three quarters full (6/8 clips of standard ammo).
E
ROGUE
— Starts with full inventory.
E
HELM
— Holodecoy.
E
GUNNAR
— Has unlimited standard ammo.
E
BAGMAN
— Has infinite medi-paks.
RESPAWNING
A continual timer counts down the time to the next wave; when
“killed,” players automatically join the “benched” group. When
the timer hits zero, expired players respawn via a drop pod.
Progressive maps show several landing zones. Respawning players
land at the nearest secure zone.
PICK-UPS
In Multiplayer mode the emphasis is on constant action, so instead
of the salvage system, items are granted via pick-ups placed
throughout the levels. Pick-ups respawn over time. To collect
a pick-up, move over it and press the
x button.
E
MEDI-PAK
— Grants 1 medi-pak.
E
AMMO
— Grants 1 clip of specified ammo.
E
GRENADE
— Grants 1 of specified grenade type.
OBJECTIVES
Each map has a preset overall objective: it could be defending
ground for a set amount of time on Stronghold maps, or gaining a
certain position on Progressive maps. In addition, mini-objectives
(such as taking out all the Hoppas) provide short-term goals.
SCORING
All actions gain points. The highest scores per map are stored
in the currently active profile. In split-screen mode, the scores
of both player 1 and player 2 are saved in the same profile.
This is the same gameplay as the online Multiplayer mode games,
but you’re connected via a Local Area Network to up to 3 different
PlayStation 2 systems, each running a
ROGUE TROOPER
™
disc.
Local Area Network gameplay has the following requirements:
E
Each PlayStation 2 system must be connected to a network adaptor
(for PlayStation
®
2) and its own television. The network adaptor
(for PlayStation
®
2) must be connected to a LAN via Ethernet.
Each PlayStation 2 system supports one player.
E
One player must host the LAN game.
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