User Guide

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saving your progress
At the end of each level, or when you quit the game, you will have the chance to store your
current position in the game on a memory card.
• Don’t insert or remove accessories once the power is turned on, or you may lose
game data.
• For the easiest save, make sure there is enough free space (120KB) on your memory card
before starting play.
other characters
CIVILIANS
Civilians might seem like nobodies to you but they could make
the difference between you getting out of this mess or sinking
in the shit. Most times they’ll react the way you expect them
to (if you think about it long enough).
If a civilian sees you with a gun, that person is going to run —
and raise the alarm. It’s in your best interests to stop this from
happening — but how you do it is up to you. If you take the
professional approach (threatening), you’ll find that a civilian
can be moved around, ordered to unlock doors and
neutralized (made to kneel against a wall).
Neutralizing is the only safe way of preventing a civilian
from posing a threat. But be warned — if you start
shooting the place up, everyone is going to panic and run.
Every character has a “tolerance” level that will appear
when you take the person hostage. This level is
represented by a red bar that appears above your own
Health bar. The red bar diminishes when a hostage is
moved, threatened or beaten. If it empties completely,
the hostage will collapse and you’ll be left
completely exposed.
COPS
Cops will behave the way you’d expect them to. They’ll try and arrest you and if you resist,
they’ll open fire. Cops won’t respond to verbal threats alone, but if you rough up a hostage
or perform a Signature Move in front of the cops, it usually persuades them to drop their guns.
Disarmed cops will act in much the same way as a civilian. If you can neutralize them, they
shouldn’t bother you. Just be aware that if you suddenly decide to go psycho on them,
they won’t hesitate to break away and look for the nearest dropped weapon.
If you find yourself in a firefight, taking a hostage is a sure-fire way to calm things down —
and buy yourself some precious seconds. Just don’t take this as a license to start shooting
people without consequence, because it won’t be — cops will return fire.
And don’t assume that taking a hostage is a guarantee of avoiding getting shot.
Cops will try and flank you, and will fire at the first opportunity.
SECURITY GUARDS
Although security guards appear to behave exactly like cops, they are not as tough mentally
or physically. After all, what’s in it for them to be the big hero? If you have a hostage,
a simple threat will be enough to disarm a guard. From that point on, guards act exactly
like disarmed cops.
professional or psycho route?
At the end of each mission, you are rated
on how you played through the chapter.
The game also gives you an overall rating
as you progress through the story. Three main
ratings are available: Professional, Psycho
and Career Criminal.
If you progress by mostly shooting and killing,
you’ll end up with a Psycho rating. Conversely,
if you mostly threaten and neutralize, you’ll
end up with a Professional rating. Engaging
in a combination of the two will yield
a Career Criminal Rating.
The Driving sections are rated in a similar way. Causing damage and shooting will give you
a Psycho rating; driving fast and carefully will give you a Professional rating.
Two additional ratings can be achieved by playing exclusively as a Professional or Psycho:
Consummate Pro and Stone Cold Psycho.
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