User Guide

47 PES3 PES348
Using MEMORY CARD slot 2 (2-A)
MEMORY CARD slot 2 (2-A) is used in the following cases:
When saving and loading away team formation data for matches played in the Match
Mode.
When loading Team 2 data for Master League Data Matches played in Match Mode,
and when saving/loading Team 2 formation data for Master League Data Matches
played in the Match Mode.
When using the Edited Data Manager in Edit Mode to load a friend’s Option File from
a memory card (8MB) (for PlayStation®2).
Data saved in the Option File
The following data is saved in the Option File:
Environment Settings for Exhibition Matches: Weather, match time, level, match
format, etc.
Match Settings: Controller settings, camera angles, screen displays, etc.
Edited Data: Player Data, Edited Club Team Data, etc.
Game Options: Button configuration, sound settings, etc.
Training: Save certain training options.
Auto Save
In order to autosave League Data, Cup Data, and Master League Data, first make a
manual save to activate the autosave.
The game includes two auto-save options: Option File Auto Save and Game Data Auto
Save (League Data, Cup Data, and Master League Data). Note that different data is
saved in each of these cases. Option File Auto Save can be turned ON/OFF from the
Game Options screen or with the Option File Settings in Edit Mode. Game Data Auto
Save can be turned ON/OFF from each game menu.
Copy Saved Data
It is possible to copy data saved in locations 1 to 35 on the memory card (8MB) (for
PlayStation®2) to another location, as long as that location is either empty or contains
the same type of data. To save data over a different type of data, the unwanted data
must first be deleted in Delete Mode before saving the new data. Location 36 on the
memory card (8MB)(for PlayStation®2) is used for the Option File and cannot be
copied.
Delete Saved Data
Delete data saved in locations 1 to 36 on the memory card (8MB) (for PlayStation®2).
(The Option File can also be deleted.)
Save Save
About Cheat Prevention Save
When starting a new League Mode or Master League Mode
game with Cheat Prevention Save set to ON, you must create
save game data on a memory card (8MB) (for PlayStation®2).
Please note that before a game is finished data up to that point
will be automatically saved.
Although it is possible to play the game without the use of an Option File, the Option
File contains saved game environment settings, cup data, edited data and other
parameters, so saving an Option File to a memory card (8MB) (for PlayStation®2) is
recommended. MEMORY CARD slot 1 (1-A) is used for saving and loading the Option
File. The system will automatically attempt to load the Option File when the game is
started, so ensure that the memory card (8MB) (for PlayStation®2) that contains the
Option File has been inserted into MEMORY CARD slot 1 (1-A) before turning on the
power. The Option File will be automatically loaded. The game will automatically create
an Option File if one does not already exist. A warning message will appear if a memory
card (8MB) (for PlayStation®2) has not been inserted or the card inserted does not
contain sufficient available space. In this event, follow the on-screen instructions. Also,
note that a minimum of 793KB of available space is required on the memory card (8MB)
(for PlayStation™2) in order to save the option file. Once the Option File has been
loaded/saved, any changes made during the game will automatically be saved to the
memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 (1-A). The Option File
Auto Save function can be turned ON/OFF by selecting Option File Auto Save Settings
on the Game Options Screen.
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