User Guide

14 15
Skill Level
FreQuency Game Mode has
three skill levels based on
the number and complexity
of the songs.
Easy
Beat 15 beginner level
songs, including three
bonus songs.
Normal
Beat 20 songs that present a moderate challenge, including four
bonus songs.
Expert
Beat 25 mind-numbing songs, including five bonus songs.
Bonus Songs
Each stage in each skill level contains a bonus song. Beat the
bonus stage score in each stage to unlock the bonus song. The
bonus stage score is the sum of all the song scores in the stage.
Score
Gain more points for more
complex patterns captured.
Higher scores allow you
to unlock bonus songs in
each stage.
Stages
FreQuency is divided into
five stages. Each stage
contains a number of songs. At the beginning of the game, Stage
1 contains four unlocked songs you must beat to unlock the next
stage. All other songs at the higher stages are locked. You can see
which songs are locked or unlocked by looking at the Lock Icon
that appears on the song art of any selected song. As you unlock
stages in Game Mode, they become available in Remix and Multi
Mode play as well.
Game Mode is the
competitive game in
FreQuency. Each FreQ starts
out on a campaign through
the game activating tracks
in songs to survive. The
more tracks you activate,
the longer you stay in the
game, which results in a
higher score. You must capture two bars of music at a time to score
and unlock the music in the whole track. Miss one note in a two-
bar section and you score nothing. In the beginning, the songs are
fairly easy to master. But as you progress through the campaign,
capturing tracks becomes feverishly complex.
Notes
Press the button that matches the position of the note on the track
at the exact time it passes through your activator.
See "Hitting the Notes" on page 6.
Tracks
Several tracks make up a song. There are drum, bass, instrument
and voice tracks that must be activated, among others. When you
activate one track, quickly switch to the next track (Directional
button LEFT or RIGHT) and attempt to activate the next track.
Active Bar Alert
When you miss a note in the current bar, you can no longer score
in that two-bar area and it becomes inactive. Look ahead, and you
will see that the next pair of active bars have a color cast (green
in Solo Mode or the controller color code in Multi Mode) alerting
you to the next pair of bars active for capture. You may decide to
switch tracks or hold position in the current track. Keep your eye
on the upcoming bars for powerups.
PLAYING GAME MODE
FINAL Freq Manual For Print2 10/10/01 11:00 AM Page 14