FINAL Freq Manual For Print2 10/10/01 11:00 AM Page 1
FINAL Freq Manual For Print2 10/10/01 11:00 AM Page 2 CONTENTS Setting Up Your Console ........................4 Overdubbing.......................................19 Memory Cards.....................................4 Erasing Notes ....................................19 Multitap.................................................5 Switch Tracks ....................................19 Controller Diagram ..................................5 Advancing Through Sections ........20 Controls.................
FINAL Freq Manual For Print2 10/10/01 11:00 AM Page 4 SETTING UP YOUR CONSOLE Memory Card (8MB) (for PlayStation®2) slots 1-A, 1-B, 1-C and 1-D. For information, see “Saving and Loading Game Data” on page 31. Multitap (for PlayStation®2) Set up your PlayStation®2 computer entertainment disc tray system according to the RESET instructions in the manual. button (OPEN) Make sure the MAIN POWER button switch (located in the back USB connector of the console) is turned ON. S400 i.
FINAL Freq Manual For Print2 10/10/01 11:00 AM Page 6 Game Mode ∫˜ ∫˜ Change tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .∫˜ FEEL THE MUSIC! Play axe and scratcher, change pitch . . . . . . . . . . left analog stick Activate notes and samples . . . . . . . . . . . . å, ∂, and ƒ, or √, ç and Ω Deploy Powerup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ≈ button Remix Mode Activate/De-activate loop tool . . . . . . . . . . . . . . . . . .
FINAL Freq Manual For Print2 10/10/01 11:00 AM Page 8 SETTING OPTIONS THE MAIN MENU Press the Directional buttons UP/DOWN to highlight an option and press the ≈ button. Game Setup 1. Check out the cut-scene and game demo. When the TITLE SCREEN appears, press the START button to display the Main Menu. 2. Press the Directional button or left analog stick UP/DOWN to highlight a selection and press the ≈ button. Audio Select STEREO or MONO depending on your system.
FINAL Freq Manual For Print2 10/10/01 11:00 AM Page 10 Note Press the correct button as the note crosses your activator. Timing must be perfect to catch the note. Activate notes in order to activate the whole track of a song. GAME SCREENS Game Mode Screen Score Song Location Meter • Left note – å or √ button. • Center note – ∂ or ç button • Right note – ƒ or Ω button Powerup Note Inventory Display Powerup Notes increase your note catching abilities and multiply your score.
FINAL Freq Manual For Print2 10/10/01 11:00 AM Page 12 track of a song. To turn on the effect, press the right analog stick UP/DOWN to highlight an effect. Then press the right analog stick ( ) in. The highlighted effect will change color from black to blue. • Player 1 – Green See “Playing Remix Mode” on page 18 for information on effects. • Player 2 – Purple Portal • Player 3 – Yellow Portals are the divisions between each section of a song.
FINAL Freq Manual For Print2 10/10/01 11:00 AM Page 14 PLAYING GAME MODE Game Mode is the competitive game in FreQuency. Each FreQ starts out on a campaign through the game activating tracks in songs to survive. The more tracks you activate, the longer you stay in the game, which results in a higher score. You must capture two bars of music at a time to score and unlock the music in the whole track. Miss one note in a twobar section and you score nothing.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 16 % of level complete Arenas Arenas are where you ride through the song tracks. As you progress through the game, more arenas become available. You will be able to select an available arena immediately before entering each game. As you unlock arenas in Game Mode, they become available in Remix and Multi Mode play. • There are eight Solo arenas. • There are four Multi arenas.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 18 PLAYING REMIX MODE In Remix Mode, you compose your own sounds by synthesizing and sampling music. Your new creation can be saved to a Memory Card (8MB) (for PlayStation®2) and loaded through the Load Remix option on the Remix Screen or loaded as a Custom Game through the Custom option in the Game Mode. Take the Tutorial for Remix Mode to familiarize yourself with track switching, instruments and looping. Creating a Remix 1.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 20 Advancing Through Sections Jukebox Playlist You can begin a new section or repeat the section you are in by pressing the Directional button UP. Just before entering a Portal, press UP on the Directional button and make sure your choice of ADVANCE TO NEXT SECTION or REPEAT SECTION displays on-screen just prior to entering the portal. The Song Location Meter on the right of the screen shows which section you are in at any point in the remix session.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 22 Loading a Custom Remix to the Game Mode You can load any remix you created to the Game Mode. 1. On the Game Mode Stage screen, select CUSTOM. Previously saved remixes and factory remixes will load and display. 2. Highlight one and press the ≈ button to display the Arena screen. Select an available arena. Tips to make a Good Custom Song • Follow the Guide Notes if you need help making your song sound like the original mix. 1.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 24 Body, Head and Face Select each one of these to create the basics of your FreQ. Details and Logos Add earphones, a swatch of hair or a special symbol to make your FreQ distinctive. Name Name your FreQ on the virtual keyboard. 1. Type in name by selecting each letter and pressing the ≈ button. Select BACKSP key (ß) and press the ≈ button to remove letters. 2. When you have the name you want, select ENTER (Ω button) and press the ≈ button.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 26 MULTIPLAYER GAMES THE PAUSE SCREEN Up to four players can compete in Game Mode or collaborate in Remix Mode. Button controls are the same as Solo play. Press START to pause the game. Pause screen options vary depending on the game mode you are playing. Resume Press the ÷ button to resume play. Quit Press the ç button to quit a game or end a remix. Restart Press the ≈ button to start the song over from the beginning.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 28 Multi Game Over Screen When the song ends, the scores are posted on the Game Over screen. The song and skill level are also displayed here. • Select PLAY AGAIN for a rematch. • Select NEW GAME to start over from the Song Select screen. Freestyler - Deploy on an Axe track or Scratcher track, then freestyle on that track to get more points. Crippler - Deploy upon another player’s activator and watch the sparks fly.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 30 SAVING AND LOADING GAME DATA You may add effects to each other’s tracks, but may only delete your own tracks. • Player 1 controls the advance to the next section. • The first player to lay down a note on a track takes possession of it. • To delete a whole track, press the ≈ button twice. The track then becomes available to other players. See “Playing Remix Mode” on page 18.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 32 VIRTUAL KEYBOARD Name your FreQ or Remix using the Virtual Keyboard. Press the Directional button or left analog stick to select a key and press the ≈ button to enter a character. Select the ENTER key when you have completed the name. You may also use the quick controls below to speed up entries. Select Type .................................................................................≈ button Enter................................................
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 34 Support Team CREDITS Harmonix Music Systems, Inc. FreQuency developed by Harmonix Music Systems, Inc. www.harmonixmusic.
FINAL Freq Manual For Print2 First Party Quality Assurance Director Michael Blackledge Senior Manager Ritchard Markelz Technology Manager Kevin Simmons Project Manager Nicole Nokes Project Coordinator Eric Ippolito Core Manager Sam Bradley Usability Manager Christian Arends Lead Testers Jim Harper Christian Low Assistant Lead Tester Ian Gorman Core Test Team Caley Roberts Jeff Custis Ramon Ortiz Geoff Yeh Tad Hirabayashi Richie Hideshima Joel Sigua Randy Chu Petros Rotsidis Mike Desenganio Jason Dean Kelly
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 38 FreQuency Music Credits “Cosmic Assassins” Written by Richard Quitevis Performed by DJ Q-Bert Engineered by Kormann Roque © 2001 Galactic Butt Hair d/b/a Thud Rumble Ltd. P 2001 Thud Rumble Ltd. “Control Your Body” Written by Kasson Crooker [BMI] Performed by the Komputer Kontroller © 2001 Sony Computer Entertainment America Inc.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 40 “Higher Ground” Written by Ben Watkins Performed by Juno Reactor © 2001 Songs of Windswept Pacific [BMI] on behalf of Mute Song Ltd. P 2001 Juno Reactor Productions “Ibiza Dreamz” Written by Kasson Crooker [BMI] Performed by DJ HMX Vocals by Melissa Kaplan © 2001 Sony Computer Entertainment America Inc. “Ignition” Written by Martin Ottesen Produced and performed by Funkstar De Luxe © 2001 Hard Publishing P 2001 Hypnotic Records www.funkstardeluxe.
FINAL Freq Manual For Print2 10/10/01 11:01 AM Page 42 “The Winner” Written by Ken Jordan & Scott Kirkland Performed, produced and mixed by The Crystal Method © 2001 EMI Virgin Music, Inc. / Harder Faster Music [ASCAP] and EMI Virgin Songs, Inc. / Drug Money Music [BMI] All rights for Harder Faster Music administered by EMI Virgin Music, Inc. [ASCAP] All rights for Drug Money Music administered by EMI Virgin Songs, Inc.