User Guide
There are two types of abilities: Command Abilities and Auto-Abilities. Command
Abilities are actions that must be selected in battle, while Auto-Abilities are automatically
enabled through your characters’ current weapons and armor. Characters acquire new
Command Abilities by activating ability nodes on the Sphere Grid (see page 14).
Default Command Abilities
Attack Strike an enemy.
Item Use an item.
Escape Run away from battle.
Weapon Change equipped weapon.
Armor Change equipped armor.
Auto-Abilities are present in certain weapons and armor, and are always active during
battle as long as that item is equipped. See the next section for details.
CUSTOMIZING WEAPONS AND ARMOR
At a certain point in the game, the Customize section will appear in the Main Menu.
Here, you can upgrade your weapons and armor to your liking. Effects you add here
become Auto-Abilities, and they remain active as long as that weapon or armor is
equipped. More Auto-Abilities become available as you acquire new kinds of items.
1. Weapon/armor to be customized.
2. Name of required item.
3. Number of that item currently in possession.
4. Quantity remaining after customization.
5. Help window: Description of selected ability.
ABILITIES
11
BATTLE SYSTEM
STATUS AILMENTS AND HOW TO RECOVER
During battle, characters are sometimes inflicted with nasty status ailments. Refer to the
chart below to find effective ways to recover from them.
STATUS EFFECTS
Ailment Symptoms Recommended Treatment
Berserk Increased Strength, but attacks enemies Esuna, Remedy
impulsively and uncontrollably
Confusion Attacks allies indiscriminately Esuna, Remedy,
being physically struck
Curse Cannot use Overdrives, gauge freezes Dispel, Holy Water
Darkness Lowered accuracy for physical attacks Esuna, Eye Drops, Remedy
Doom Falls unconscious when countdown None
reaches zero
KO Cannot participate in battle Life, Full-Life, Phoenix Down
Petrification Cannot participate in battle Esuna, Soft, Remedy
Poison Suffers damage after taking turn Esuna, Antidote, Remedy
Silence Cannot cast spells Esuna, Echo Screen, Remedy
Sleep Cannot participate in battle Esuna, Remedy,
being physically struck
Slow Lowered Agility, turns come slowly Esuna, Remedy
Zombie Takes damage from restorative magic Holy Water, Remedy
GAME OVER
The game will end if all active party members are KO’d
(HP is reduced to 0) or petrified—even if inactive members
are still able to fight. The game will continue, however, as
long as at least one party member manages to flee from
battle using the Escape command.
10
5
1
3 4
2