User Guide
1918
Driving Data
Data Analysis Screen Controls
Replay Screen Controls
Directional button +
A
button /
S button: Scroll graph
Directional button: Scroll map
R1/L1 buttons: Zoom in / out
D button / F button: Cancel
Directional button left/right:
Rewind/fast forward
R1/L1 buttons: Zoom in/out
Directional button up: Switch view
Directional button down: Switch
between main data/reference data
display
A button / START button: Pause
D
button /
F
button: Cancel
Comment
Enter a name when saving modified settings.
Car Number
Set the car number.
Car Color
Set the color of the car.
Ride Height (mm)
Changing the ride height of the car affects the load movement and amount of roll. The car
tends to understeer when the front ride height is set high and the rear ride height is set
low, and tends to oversteer when the front ride height is set low and the rear ride height
set high.
Spring
Reducing the spring rate leads to gentler changes in movement, but lowers car response.
If increased, it tends to do the opposite. If the front springs are set too stiff in relation to
the rear springs, the car tends to understeer, and if the rear springs are set too stiff in
relation to the front springs, the car tends to oversteer.
*Understeer: The car turns through a lesser angle than the steering wheel has
been turned.
*Oversteer: The car turns through a greater angle than the steering wheel has
been turned.
Stabilizer
The value adjusted here is the diameter of the stabilizer. When set to Hard, the stiffness of
the stabilizers (roll bars) increases and this has the effect of reducing body roll in the same
way as stiffening the springs against body roll would.
Raising the stiffness of the stabilizers also increases the load transfer between left and
right tires and reduces the car’s grip. The car tends to understeer when the front stabilizer
is stiff and the rear is soft, and tends to oversteer when the front stabilizer is soft and the
rear is stiff.
Camber (degrees)
The orientation of the tires when the car is viewed from the front. A large negative angle in
the front results in oversteer. A large negative angle in the rear results in understeer.
Toe (mm) (Toe-in)
The alignment of the tires and influences front and rear response, stability, and cornering.
A negative setting is known as toe-in (the tires are pointing inward). A positive setting is
known as toe-out (the tires are facing outward). Toe-in favors understeering and toe-out
favors oversteering.
LSD Lock Rate (%) (rear only)
Limits any difference in driveline torque of the left and right driving wheels. The higher the
lock rate, the greater the tendency to understeer.
Wing (degrees) (rear only)
Downforce and drag change according to the angle of attack selected.
Car Settings (cont.)
View graphs, replays, and records of Driving
Data saved after the race.
Driving Data
View Driving Data.
Replay
View and delete saved replays. Use the
directional buttons to select the mode and
file and press the
A button or S button to
enter the selection.
Records
View the records by mode or by course.
Choose the mode or difficulty level with up
and down on the directional button and
switch items with left and right.
Load
Select the Driving Data. Prepare two
memory cards (8MB) (for PlayStation®2)
and select the same course for Data Area 1
and Data Area 2 to view the first data area
as the main data and the second data area
as reference data.
Data Analysis
View graphs of the driving line and the
speed (thick broken line), engine revolutions
(thin broken line), and shift changes
(perpendicular broken line
at the bottom). The driving line is displayed
red in the main data and yellow in the
reference data.
Data Replay
The F355 runs along the displayed driving
line. A red F355 runs in the main data and a
yellow F355 runs in the reference data.
There are four available views.
Exit
Exit Driving Data.
Menu Options
Driving Data