DX PS2 final 3/8/02 10:34 AM Page 1 CONTENTS GETTING STARTED STARTING UP GAME CONTROLS MAIN MENU THE STORY SO FAR ... STARTING A NEW GAME PLAYING THE GAME HUD (HEADS UP DISPLAY) READOUT MOVEMENT INVENTORY AUGS AND SKILLS GOALS/NOTES/IMAGES TEXT AND READOUTS STEALTH BREAKING AND ENTERING USING EQUIPMENT COMMUNICATING COMBAT THE WORLD CREDITS 2 3 4 5 6 7 8 9 11 13 15 18 19 19 20 21 22 23 26 28 Is the GAME playing YOU? Call the EIDOS Interactive Hint Line U.S.
DX PS2 final 3/8/02 10:34 AM Page 2 STARTING UP GETTING STARTED MEMORY CARD slot 2 disc tray MEMORY CARD slot 1 RESET button DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS L2 button R2 button L1 button R1 button (OPEN) button USB connector S400 i.LINK connector controller port 1 controller port 2 directional buttons Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual.
DX PS2 final 3/8/02 10:34 AM Page 4 GAME CONTROLS MAIN MENU GAMEPLAY CONTROLS Í button - lean toggle - plant & aim Ï button - scope toggle Î button - use/fire object in hand Å button - jump Ç button - quick augs directional buttons - */@ next/ previous weapon - $ drop/throw object in hand - ^ holster item ¸ button - augs/skills ˛ button - interact/use object in world left analog stick - forward/back (*/@) - strafe ($/^) button - crouch toggle ◊ button - inventory When DX: THE CONSPIRACY loads you
DX PS2 final 3/8/02 10:34 AM Page 6 GAME OPTIONS TURN SPEED — Press the directional buttons $ or ^ to adjust how quickly you turn and look in the world. This option affects both the left and right analog sticks (you can’t adjust them independently). INVERT LOOK — Press the ˛ button to toggle this option ON/OFF (default ON). This will switch the direction you look when you move the right analog stick * or @. VIBRATION FUNCTION — Press the ˛ button to toggle the controller vibration ON/OFF (default ON).
DX PS2 final 3/8/02 10:34 AM Page 8 There are 11 Skills listed on the Character Creation screen: Computer, Medicine, Weapons-Low Tech, Multitool, Swimming, Weapons-Pistol, Environmental Training, Weapons-Demolition, Weapons-Rifle, Lock-Picking, and Weapons-Heavy. Use the directional buttons to scroll between the different Skills in the list. Each Skill is described in detail in the description window below the Skill selection. Scroll through the description text for each Skill by using the Í and Ï buttons.
DX PS2 final 3/8/02 10:34 AM Page 10 AIR SUPPLY METER — This bar, which appears below the Health and Bio-Energy Meters, is only visible when you’re underwater. The longer you go without air, the shorter this bar gets. When it is fully depleted, you begin to take physical damage from drowning. If you get a breath of fresh air, even for a moment, this bar is fully replenished.
DX PS2 final 3/8/02 10:34 AM Page 12 INVENTORY LADDERS Throughout the game you will need to climb up and down ladders. To climb up a ladder, center yourself in front of the ladder, look up and push the left analog stick *. If you believe you’re in front of a ladder, but you’re not going up or down, try jumping to get yourself started. When mounting a ladder from the top, or climbing off a ladder onto a ledge, it helps if you crouch first.
DX PS2 final 3/8/02 10:34 AM Page 14 AUGS AND SKILLS EQUIPPED ITEMS AND WEAPONS HOLSTER ITEM — When you have an object or weapon equipped and in your hand, that object is visible in your view. If you want to put the object away or holster your weapon, press the directional button ^. DROP IN HAND — To throw the object in your hand, press the directional button $.
DX PS2 final 3/8/02 10:34 AM Page 16 CHOOSING AUGMENTATIONS QUICK AUG SELECTION Each augmentation canister is designed for one specific body location. When you pick up an augmentation canister, it will automatically be placed in the correct slot for the appropriate body location. When you install a canister, you must choose one of two augmentations available for that slot.
DX PS2 final 3/8/02 10:34 AM Page 18 GOALS/NOTES/IMAGES The Goals/Notes/Images screen can be accessed directly during gameplay by pressing the SELECT button (also referred to as the “Mission button”). This extremely important screen tracks your progress throughout the game. The screen has three tabs: Goals, Notes and Images. Switch between the tabs by pressing the Å and Î buttons. GOALS TAB The Goals tab displays your current mission goals.
DX PS2 final 3/8/02 10:34 AM Page 20 BREAKING AND ENTERING USING EQUIPMENT As a UNATCO special agent, you have been trained in advanced intrusion techniques. Many such techniques require tools like lockpicks and multitools. However, these items are often in short supply, so it is always a good idea to check around and make sure nobody’s left a nano-key or a digital code lying around before using up your own valuable items.
DX PS2 final 3/8/02 10:34 AM Page 22 COMBAT VISION ENHANCEMENTS There are several items in the game that augment your vision: BINOCULARS — Make distant objects appear closer when you use them. TELESCOPIC SIGHTS — Similar to binoculars, but used differently. If you have a weapon equipped with the telescopic sight (or scope upgrade) in hand, press the Ï button to zoom in on a distant target and see through the sight.
DX PS2 final 3/8/02 10:34 AM Page 24 NON-LETHAL BOOBY TRAPS In DX: THE CONSPIRACY, it is often better to disable than it is to kill. Only weapons specifically designed to be non-lethal, like the riot prod, baton, pepper spray, gas grenades and tranq darts, can stun an enemy. A non-lethal weapon might stun an enemy for only a moment or it might put him out for the duration. In general, if a stunned enemy is still on his feet, either get away or hit him again, pronto.
DX PS2 final 3/8/02 10:34 AM Page 26 ENERGY COMPUTER TERMINALS Your Augs are powered by bio-electric energy, "bio-energy" for short. Your body does not produce bio-energy naturally — you have to store it in internal “batteries.” When this energy reserve is exhausted, you cannot use any Augs except your neural link and IFF (which are not powered by bio-energy).
DX PS2 final 3/8/02 10:34 AM Page 28 CREDITS ION STORM AUSTIN EIDOS INTERACTIVE US Executive Producer Warren Spector Producer Mike Orenich Producer Bill Money QA Manager Brian King Programming Matt Baer Ken Cobb (Westlake Interactive) Alex Duran Phil Sulak (Westlake Interactive) Al Yarusso Assistant QA Manager Colby McCracken QA Lead Erik Kennedy QA Team Eruch Adams Jesse Andrews James Cabot Stephen Cavaretto Nevin Chou Brian Falls Dan Franklin Mark Gloshen Jeffery Lowe Ryan Natale Henry P