User Guide

POWER-UPS
There are a variety of power-ups scattered throughout the world that give Zapper
temporary protection, speed, access to hidden areas, and more. Hop onto a power-
up to activate it. All power-ups, except the helmet, work only for a short period of
time. Below are a few of the power-ups you’ll hop across in the game. Be on the
lookout for more!
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ZAPPER’S ABILITIES
JUMP
Use the arrow keys to move Zapper one square in any direction or onto a plat-
form that is one step up.
SUPER JUMP
When a regular jump is not enough, try a super jump. Press the Left Ctrl key to
jump twice the distance or twice the height of a regular jump.
LOCATE
Zapper has the innate ability to locate any eggs left behind by Maggie, even those
hidden in boxes or otherwise concealed. Press the Left Shift key to make Zapper’s
antennae point in the direction of the nearest egg.
BUZZ-FLY
Any creature can jump, but only a few can hover. Hold the Left Ctrl key to make
Zapper jump and then hover (or Buzz-Fly) for a few seconds.
ZAP
Sometimes you need to deliver a little jolt to remind everybody whos boss. Press
the Left Alt key to zap a creature or to open a box located in an adjacent square.
SUPER ZAP
Sometimes enemies and objects are too tough for Zapper’s normal zap. This is a
job for super zap! If you free enough fireflies by collecting power orbs, the friendly
fireflies will swarm in a strategic place. When Zapper gets close enough to this
swarm, they will charge him up, giving him a single, very powerful super zap. When
Zapper is charged up, tap the Left Alt key to use super zap.
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POWER ORB Collect these
to unlock secrets and charge
up your super zap powers.
EXTRA LIFE Gives you an
extra chance to attempt a
risky maneuver.
HELMET Allows Zapper to
absorb one hit more than he
normally could.
GRIG If you make Zapper
land on certain golden orbs in
the correct order, you will col-
lect a Grig, which will then follow you
around and switch on the power for the
hidden bridge tiles you encounter.
REWARDS
After you collect all of the eggs on a level, you can proceed to the next level.
If you collect all the orbs in a level, you’ll be able to play a bonus round (Story
mode only). This will give you a chance to gain extra lives and to start the next
level with a helmet.
If you collect every orb in a world (a collection of three or four levels), you unlock
a special bonus level.
ZapperPC ManInt 9/10/02 1:31 PM Page 14