User Guide

MOUSE
KEYBOARD
MOVEMENT
WEAPON CONTROLS
47
GAME CONTROLS
GAME CONTROLS
MOVEMENT
Scroll / View landscape
LEFT BUTTON
Select weapon from Weapon Panel (if active)
Select weapon target cross-hair (e.g. Air Strike)
Select Teleport destination point for Worm
Cycle through Girder type selections (if active)
Select option from Quit Panel
RIGHT BUTTON
Open / Close Weapon Panel
LEFT ARROW
Set incoming strike
weapon from left
Steer Super Sheep left
UP ARROW
Aim weapon upwards
Strafe firing weapon
upwards (e.g. Mini Gun)
DOWN ARROW
Aim weapon downwards
Strafe firing weapon downwards
(e.g. Mini Gun)
RETURN
Drop weapon from
Ninja Rope, Bungee
or Parachute
(press again to use
if applicable)
RIGHT ARROW
Set incoming strike
weapon from right
Steer Super Sheep right
SPACEBAR
Fire weapon instantly
Start / Stop Blow Torch or Drill
Release Worm from Ninja Rope or Bungee
SPACEBAR (HOLD AND RELEASE)
Increase strength to lengthen weapon firing distance
SPACEBAR (TWICE WITH DELAY)
Fire weapon initially and activate on second press after short duration
SPACEBAR (THREE TIMES WITH DELAY)
Fire weapon initially and activate on third press after short durations
1 2 3 4 5
1-5
Set weapon fuse time (if applicable weapon is active)
Set number of Mad Cows for release
_
+
MINUS ( - )
Set low bounce
(e.g. Grenade)
PLUS ( + )
Set high bounce
(e.g. Grenade)
Manual (English) 9/9/02 11:15 am Page 47