User Guide

Other players in the game are listed in the right of the chat panel, the colour of
the player indicates the status of their connection;
Grey Player disconnected
Blue Player not connected
White Player connected
Red Player lagged/connection problems
NETWORK SET-UP INFORMATION
PROXY INFORMATION
You will need to enter information during registration that allows us to connect with
the Worms Armageddon game servers, these servers use a combination of protocols
(one being http that web browsers use), if you are behind a firewall then you may be
required to use a proxy server (a web server that you can use that gets information
for you from other web servers), if this is the case (please check with your network
administrator), then you MUST enter the proxy information in the registration screen
for Worms Armageddon to connect properly.
Note : This is only normally necessary on direct connections to the Internet (not
modems) and does not affect local network play at all.
CONNECTION AND FIREWALLS
The network is based around a central HOST, this machine is the proposer of the
game and hence controls the settings/options and also controls the player roster
(and has the option to disconnect unruly players).
This machine also acts as a central HUB where network information is channelled to
all other players, as a consequence of this we are able to support machines
connecting through a firewall providing the host machine is outside of a firewall.
Note : Because firewalls are set-up differently for each company, it cannot be
assumed that the game will work with all firewalls. However, if the machine is
able to connect via TCP to machines outside the firewall then generally the game
will be able to connect.
Contact your system administrator to enable outgoing TCP connections on the port
the host is using (the default Worms Armageddon port for hosting is 17217 (TCP)
and requires 17317 (UDP) open for local chat (although if only TCP is available this
will still function).
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Manual (English) 9/9/02 11:15 am Page 45