User Guide

SUDDEN DEATH TIME
Set how fast the water rises during Sudden Death. Can be set to OFF, 5, 20 and 45.
INTERACTIVE OBJECTS
Sets the type and amount of interactive objects that start on the landscape. Cycle
between NONE, FEW, NORMAL and MANY. If mines are selected, there are some
additional options :
FUSE LENGTH
Set the period before a mine explodes after being triggered. This affects how the
mines can be used during gameplay.
DUD MINES
If selected, this means that some mines will be dud. (Dud mines can still be
exploded, if you discover how!)
ARTILLERY MODE
The Worms cannot walk, weaponry must be thrown or fired.
STOCKPILING
You keep any collected weapons and utilities, which were unused and are taken
into the next round.
ANTI-STOCKPILING
You only get one round of weapons supplies (in round one) and you use this in
the entire match!
MISCELLANEOUS OPTIONS
AUTO REPLAY
Turn automatic action replays ON or OFF.
FALL DAMAGE
Select if a Worm will be subject to injuries or not when it falls too far.
ENERGY REDUCTION
Selects what happens to Worms’ energy when the Sudden Death period begins.
This can be OFF (no energy reduction), REDUCED to 1 point or DRAIN (energy
slowly drains from all Worms).
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Manual (English) 9/9/02 11:15 am Page 36