Manual (English) 9/9/02 11:13 am Page i CO N T E N TS INSTALLATION Installation of Worms Armageddon Uninstalling Worms Armageddon Latest documentation Starting Worms Armageddon INTRODUCTION 1 1 1 1 1 2 Overview Turn-based system Time Landscapes Worms and weapons Utilities Donor cards Strategy On your own, or in a group 2 3 3 3 3 3 4 4 4 QUICKSTART GAMES 5 Single player Network PLAYING THE GAME Moving the view Changing worms Moving worms Jumping Other moves Action replay Quit Name switch Force e
Manual (English) 9/9/02 11:13 am UTILITIES Collectable utilities Instant effect utilities MENU SYSTEM Main menu System configuration Video options Secret selection Page ii 25 25 26 27 27 27 27 27 SINGLE PLAYER MENU 28 Training Single player quickstart game Missions: a worm too far Deathmatch challenge 28 28 29 29 CREATE GAME Multiplayer non-network game How to create a new team Barracks Game roster Game styles General options Weapon options Game options Miscellaneous options Landscapes NETWORK
Manual (English) 9/9/02 11:13 am Page 1 IN S TA L L AT IO N INSTALLATION OF WORMS ARMAGEDDON Thank you for purchasing Worms Armageddon. This documentation comprises a feature overview, play hints, weapons guide and much, much more. It is recommended to print out this manual as a quick point of reference. This will be a useful resource during play for weapons values and gameplay tactics.
Manual (English) 9/9/02 11:13 am Page 2 IN T R O D U CT IO N Worms Armageddon is the final chapter of the phenomenally successful WORMS series. It expands and stretches the Worms series to new heights, offering more features, weapons, options and hours of brilliantly crazy gameplay than ever before. Worms Armageddon is a single or multiplayer game that blends no-holds-barred action, strategy and sheer outrageous fortune, meaning you can play for 20 minutes or 20 hours.
Manual (English) 9/9/02 11:13 am Page 3 TURN- BASED SYSTEM Players have a set time in which to make a move before the game automatically switches to the next team. During this period, you can select which Worm to use (unless you only have one Worm or are playing with WORMSELECT disabled) and either let its arsenal loose on the enemy or move the Worm into safer territory.
Manual (English) 9/9/02 11:13 am Page 4 DONOR CARDS When the last member of a team dies and that team held any utilities or special weapons, a DONOR CARD is left.
Manual (English) 9/9/02 11:13 am Page 5 Q U IC KS TA R T G A M ES We realise that not everyone will have read the manual before the excitement of playing the game got the better of them, so we have created a number of QUICKSTART options, which do not require you to create teams or anything too complex, but get you into the action quickly. SINGLE PLAYER To begin a quickstart DEATHMATCH game, select SINGLE PLAYER and then QUICKSTART. You will control the PLAYER 1 team against WORMBOTS.
Manual (English) 9/9/02 11:13 am Page 6 P L AY IN G T H E G A M E You've started the game but now what? This section will familiarise you with the basic controls of Worms Armageddon that are essential if you're going to take on the World! MOVING THE VIEW You can use the mouse to scroll around the landscape, simply move it in the direction you'd like the screen to scroll. Press the HOME key to centre on the current Worm.
Manual (English) 9/9/02 11:13 am Page 7 OTHER MOVES Some of the weapons and tools have some nifty little tricks that can aid your Worm in its movements. Check out the Weapon Usage section later in the manual for further details. ACTION REPLAY Press the R key to replay the last shot. This can only be done immediately after the shot. Press the S key to watch the replay in slow-motion. Press and hold the SPACEBAR during a replay, to fast-forward it to the end.
Manual (English) 9/9/02 11:13 am Page 8 O N -S C R E E N IN F O R M AT IO N The game screen is full of useful information - the following explains what it all means! COMMENTARY PANEL A full commentary appears at the top of the screen, giving full details of which Worm has been killed, whose move it is and which weapon has been selected. TURN/ROUND TIME INDICATOR Your Turn Time counts down at the bottom left of the screen.
Manual (English) 9/9/02 11:13 am Page 9 WEAPONS PANEL When selecting a weapon, the panel slides in from the right of the screen. To remove it, you can right click or select a weapon. CHAT PANEL In network games, a chat panel will slide onto the top of the screen, this can be removed with the PAGE UP key and recalled with the PAGE DOWN key. QUIT PANEL When the player presses the ESCAPE key, the Quit Menu slides down from the top left of the screen. It can be removed with another press of ESCAPE.
Manual (English) 9/9/02 11:13 am Page 10 S E L E CT IN G YO U R W E A P O N This is the section where it all happens...the armoury! There are two ways to load up with your favourite weapon: METHOD A Click the Right Mouse Button to display the Weapon Selection Menu, then click the weapon or tool of your choice. As you move the cursor, the name of the highlighted weapon appears at the bottom of the Weapon Selection Menu. Click the Right Mouse Button to close it without making a selection.
Manual (English) 9/9/02 11:14 am Page 11 W E A P O N U SA G E The following section details the weapons of Worms Armageddon, their effects and how to use them. Remember, all weapon instructions are written assuming you have already selected that weapon. A number of weapons are hidden in special crates, or given during single player missions - we wish you the best of luck in finding them! AIR STRIKE This weapon calls in an aerial missile strike in the target area that you select.
Manual (English) 9/9/02 11:14 am Page 12 BATTLE AX E This mighty blade slices in two the energy of all worms it touches, hammering them into the ground. Note : It can only be used to actually kill enemy worms which have one unit of energy, but can cause huge damage to a group of Worms! BAZOOKA The Bazooka is a powerful weapon that offers immediate satisfaction. Careful use of the wind strength and direction turns this weapon into a strategic wonder.
Manual (English) 9/9/02 11:14 am Page 13 CARPET BOMB Flee as a multitude of dodgy shagpiles rain from the heavens! Carpet Strike sends these irate, discounted carpets tumbling to Earth! Select and target, click Left Mouse Button and stand well back! CLUSTER BOMB The Cluster Bomb is tossed like a Grenade and shatters into smaller bombs, which explode around the target. Whilst less precise than a Grenade, a Cluster Bomb can be really useful for damaging groups of Worms.
Manual (English) 9/9/02 11:14 am Page 14 EARTHQUAKE Press the SPACEBAR to cause a considerable earthquake, shaking any Worms and mines loose and causing the water level to rise considerably. Earthquakes do not cause specific energy loss, but the effects from movement can be devastating! FIRE PUNCH This powerful punch knocks Worms into the air and also cuts its way through land. Stand next to your target and press the SPACEBAR to punch.
Manual (English) 9/9/02 11:14 am Page 15 FREEZE Press the SPACEBAR to Freeze your Worms until your next turn. Your team is encased in blocks of ice and cannot be damaged! GIRDER Girders have many uses, particularly to provide a base for the Ninja Rope or a ramp so that Sheep can cross critical paths. Some players use Girders to block the progress of the enemy and others use them as a deflector for Grenades and Cluster Bombs.
Manual (English) 9/9/02 11:14 am Page 16 HOLY HAND GRENADE Unleash the power of the heavens with the Lord's preferred weapon. This is a 3 second (no more, no less) low bounce Grenade style weapon that will only explode when it has come to rest. One of the most powerful weapons in the game, (only a certain garden ornament could possibly be more dangerous), it is capable of delivering 100 points of damage. HOMING MISSILE Once primed, the Homing Missile will aim for a specified target.
Manual (English) 9/9/02 11:14 am Page 17 KAMIKAZE Select a direction with the ARROW keys, then press SPACEBAR and watch the Worm end its life in martyrdom. You are guaranteed to lose the Worm of course, so it had better be worth it! The final explosion inflicts a maximum of 50 points damage, any Worms unlucky enough to be hit along the way will also suffer, a loss of 30 points in conjunction with being sent hurtling skywards by the impact.
Manual (English) 9/9/02 11:14 am Page 18 MAD COW Ever since the European British Beef embargo began, there has been a huge stockpile of these frothing, deliriously mad cows intent on mass destruction. Unleash them in the direction you are facing, by pressing the SPACEBAR. If you have more than one, you can release them in a herd by pressing the 1-5 keys. Being mad, they will make no effort to get over an obstacle and just explode instead.
Manual (English) 9/9/02 11:14 am Page 19 MING VASE Drop this like Dynamite and run. After 5 seconds it will explode, sending shards of china (the material, not the country) everywhere, much to the disgust of antique lovers everywhere. MOLE BOMB Press the SPACEBAR to release this little tearaway, who will scuttle across the land before another press of the SPACEBAR sends him leaping upwards and then down burrowing into the land, pressing the SPACEBAR a third time will make the little critter explode.
Manual (English) 9/9/02 11:14 am Page 20 NINJA ROPE Incredibly useful, ropes can be used to manoeuvre Worms into otherwise inaccessible areas or across vast distances in the shortest time. Mastering the rope is a key skill in Worms Armageddon and you are advised to take up some training in this area immediately! Press the SPACEBAR to launch the Ninja Rope and use the LEFT and RIGHT ARROW keys to swing on the rope. Use the UP and DOWN ARROW keys to shorten and lengthen the rope.
Manual (English) 9/9/02 11:14 am Page 21 PNEUMATIC DRILL Press the SPACEBAR to dig or to cease digging down. This is useful for gaining access to tunnels that other Worms have made. You can turn into a driller killer by inflicting enemy Worms 15 points of damage with the Drill. PROD Sarcasm personified in a move. Press the SPACEBAR to nudge a Worm and send it to its doom.
Manual (English) 9/9/02 11:14 am Page 22 SHEEP Watch with a smug grin as your fluffy friend runs unselfishly towards the enemy and detonates upon your whim, with the effectiveness of Dynamite and the dexterity that only a four-legged fluffy mammal can muster, the Sheep is a priceless tool. Sheep are released with the SPACEBAR and are detonated with a further press of it. If left undetonated, they eventually get fed up and blow themselves up! Sheep can inflict a maximum of 75 points of damage.
Manual (English) 9/9/02 11:14 am Page 23 SUICIDE BOMBER If you can't face it anymore and you wish to go out with a bang, press the SPACEBAR and feel all inflated. An exploding Worm leaves a rather toxic substance in the air. SUPER BANANA BOMB The Super Banana Bomb has the added bonus of manual detonation. Just press the SPACEBAR after you have thrown it and shower your enemies in soft fruit, a second press will detonate. Each Banana inflicts a maximum of 75 points of mayhem and destruction.
Manual (English) 9/9/02 11:14 am Page 24 C R AT ES'R ' U S Throughout the game, different crates will drop from the sky, or teleport into the play-field. There are three distinct types; Weapon Crates, Health Crates and Utility Crates. Crates contain all manner of goodies and their contents can twist and turn the fate of a game, especially when all seems lost. Crates can also be shot, which is a rather anarchic way of using them, but can be equally devastating.
Manual (English) 9/9/02 11:14 am Page 25 U T IL IT IES Utility Crates drop from the heavens like Health and Weapon Crates, bestowing superb additional powers to your Worms. These special powers can be collected and instigated when the urge arises. Collected Utilities appear in the top box under the weapons panel and are activated like weapons (i.e. highlight/click them and then press the SPACEBAR).
Manual (English) 9/9/02 11:14 am Page 26 INSTANT EFFECT UTILITIES These utilities are activated immediately when collected. DOUBLE TIME Instantly doubles the amount of time remaining on the current turn. CRATE SHOWER Randomly drops a few more crates onto the landscape. CRATE SPY This effect, which lasts until the end of the round, allows the team to reveal the contents of any crates around the landscape. DOUBLE DAMAGE Lasts for just a single turn and delivers double damage to any explosion that occurs.
Manual (English) 9/9/02 11:14 am Page 27 M E N U SYS T E M MAIN MENU From here you can select to play a single player game, create a multiplayer game, play over a Local Area Network or the Internet, change the options or quit. Pressing the ESCAPE key will always take you back to the previous menu. Worms Armageddon also features a useful on-line help system. Simply move the cursor over any icon, text or dialog for instant help which appears at the bottom of the screen.
Manual (English) 9/9/02 11:14 am Page 28 S IN G L E P L AY E R M E N U Worms Armageddon features numerous different single player games to challenge, train and entertain you. The modes that the single player game can operate are listed below : TRAINING The training arena is a completely new section of Worms and offers five distinct disciplines in which to train. In all training modes, you will work against the clock, completing as many of the stated objectives within two minutes.
Manual (English) 9/9/02 11:14 am Page 29 MISSIONS: A WORM TOO FAR The missions range from EASY through to DIFFICULT in skill and all take place on specially defined landscapes against a number of CPU teams. Note : Any special landscapes included in successful missions will be unlocked for you to play in normal games! You need to create a team to play the missions, for information on the create team screen, see the Create Game section.
Manual (English) 9/9/02 11:15 am Page 30 C R E AT E G A M E MULTIPLAYER NON-NETWOR K GAME This is the menu for creating traditional Worms Armageddon multiplayer games on your PC. Multiplayer games can be between 2-6 teams, any of which may be computer controlled at a variety of levels. For networked games, or play via the Internet, see the later sections.
Manual (English) 9/9/02 11:15 am Page 31 SELECT THE GRAVESTONE Select the type of gravestone you would like your team to leave behind as a mark of respect. SELECT THE FANFARE Purely a presentational affair, a random fanfare is selected for you, this can be selected by yourself and also previewed. The fanfare is used in presentation screens and match result screens. WHEN YOU'VE DONE When you have selected the items you require, click OK to add your team.
Manual (English) 9/9/02 11:15 am Page 32 ALLIED TEAMS By default, there will be no icon in this panel, but it's possible to select 1 of 6 possible alliance colours by using the Left Mouse Button to cycle through them (and back to none again). All teams who share the same badge will play as the same side. Allied games play exactly like normal games, but with a few notable exceptions; Allied players pool the weapons. (i.e. Players use weapons in the combined weapon sets of allied teams. e.g.
Manual (English) 9/9/02 11:15 am Page 33 GENERAL OPTIONS These are options that are very basic and govern simple rules of the game. These are always accessible from the Create Game screen and generally speaking, once you have chosen your game style (either one of the default ones, or one you have created) you should only need to modify these settings to suit. STARTING ENERGY Click the icon to toggle between; 100, 150 or 200.
Manual (English) 9/9/02 11:15 am Page 34 WEAPON OPTIONS The weapon options allow you to configure the way in which weapons are distributed to players in the game, configure the strength (damage potential) of the weapon and suggest if and when the weapon should arrive as a reinforcement. Please note that not all weapons are available to edit, just the standard weapons and a number of others. To see all the weapons in the game, you will have to play the game as most drop in special crates.
Manual (English) 9/9/02 11:15 am Page 35 WEAPON CRATE SUPPLY You can use this screen to bias how often these weapons will appear in weapon crates. Click the weapons to cycle through OFF and 1-5 bars. This affects the probability of the weapon arriving in a weapon crate. OTHER WEAPON OPTIONS Secret Weapons Select to play with or without the host of secret, super-powerful weapons, which arrive in crates only.
Manual (English) 9/9/02 11:15 am Page 36 SUDDEN DEATH TIME Set how fast the water rises during Sudden Death. Can be set to OFF, 5, 20 and 45. INTERACTIVE OBJECTS Sets the type and amount of interactive objects that start on the landscape. Cycle between NONE, FEW, NORMAL and MANY. If mines are selected, there are some additional options : FUSE LENGTH Set the period before a mine explodes after being triggered. This affects how the mines can be used during gameplay.
Manual (English) 9/9/02 11:15 am Page 37 LANDSCAPES An outline, or thumbnail, of the current landscape is shown on the create game screen. To quickly generate another, simply click the thumbnail with the Left Mouse Button. To edit, create a new landscape or load a custom level, you can go to the landscape editor by clicking the landscape with the right mouse button. LANDSCAPE MENU Worms Armageddon features a very powerful editor for creating, editing and storing landscapes.
Manual (English) 9/9/02 11:15 am Page 38 Delete Delete the currently selected landscape (with confirmation). This option is not selectable unless the landscape has previously been saved. Custom Levels Worms Armageddon also possesses a very powerful import tool, which can convert almost any image so that it can be used as a game background level! There are two types of image that can be imported; Mono Bitmaps These are mono images, which act as stencils.
Manual (English) 9/9/02 11:15 am Page 39 y wOo Rr Kk Pp lLaAY Nn EeTt W One of the coolest things about Worms Armageddon is the network play, it's an ideal network game which is brilliant fun with up to six players. It can be played on a local network or via the Internet, by hooking up to a WORMNET server.
Manual (English) 9/9/02 11:15 am Page 40 HOSTING A GAME When you host, you have full control of the game configuration, including game style, weapons, everything. You can chat to the other teams and work out how you want to play, handicap players or form alliances. You create the game exactly like you would in a normal game but have additional powers to expel players and set extra options governing how the game will be played over the network.
Manual (English) 9/9/02 11:15 am Page 41 W O R M N ET INTERNET PLAY You can play Worms Armageddon over the Internet by connecting to WORMNET, which is an exclusive gaming environment created especially for Worms Armageddon players. NOTE: The game requires a preliminary ID check when accessing the server which only takes a short time. This allows the system to authenticate your game version. NICKNAME How others will see you, this must be unique. The server will prompt you if the name already exists.
Manual (English) 9/9/02 11:15 am Page 42 PROXY SETUP If you are behind a firewall and are using a proxy server (usually for companies, check with your network administrator if you are unsure) you should check this box and enter the address of the proxy server. Once connected to WORMNET within the system you will be taken to the server status screen which provides useful information / updates as they become available. Click the LETS PLAY button at any time to go to the game channel selection area.
Manual (English) 9/9/02 11:15 am Page 43 ADVANCED This channel features tournament play options and entry into games is only available to players achieving above the required ranking in Beginner/Intermediate rooms. You will be informed when this is possible. FREE STYLE This is a completely open area where hosts can configure the game to their own liking. Ranking players in this channel makes little sense. This area is open for everyone.
Manual (English) 9/9/02 11:15 am Page 44 HOSTING We also rank players ability to host quality games. Hosts will be penalised for not completing full games and players penalised for quitting before the game ends, this enables players to avoid teams which cheat by quitting the game. We feel that this is in the best interest of the game, to promote friendly hosts. SERVERS By default, the game will connect to WORMNET via a server at Team17 HQ in England.
Manual (English) 9/9/02 11:15 am Page 45 Other players in the game are listed in the right of the chat panel, the colour of the player indicates the status of their connection; Grey Blue White Red Player Player Player Player disconnected not connected connected lagged/connection problems NETWOR K SET- UP INFORMATION PROXY INFORMATION You will need to enter information during registration that allows us to connect with the Worms Armageddon game servers, these servers use a combination of protocols (on
Manual (English) 9/9/02 11:15 am Page 46 T R O U B L ES H O O T IN G Thank you for purchasing this product. If you are experiencing difficulties with this title, please take advantage of the following product support. Please note that all our operators only speak English and that we are unable to give gameplay hints through our Technical Support number. Technical Support : FAX: Email: World Wide Web : Address : +44 (0) 1924 271637 +44 (0) 1924 267658 support@team17.com www.team17.
Manual (English) 9/9/02 11:15 am Page 47 G A M E C O N T R O LS MOUSE LEFT BUTTON Select weapon from Weapon Panel (if active) Select weapon target cross-hair (e.g.
Manual (English) 9/9/02 11:15 am Page 48 GENERAL CONTROLS Esc ESCAPE Open / Close Quit Panel R R Force Action Replay S S Force Slow Motion (if Action Replay is active) TAB Rotate through Worms in team INSERT Rotate through graphics detail level DELETE Rotate through Worm name detail level DELETE + SHIFT Force Energy Bars Display Insert Delete Home Page Up Page Down HOME Centre view on Worm in play PAGE UP Open Chat Panel (if Network game active) PAGE DOWN Close Chat Panel (if Network gam
Manual (English) 9/9/02 11:15 am Page 49 C R E D IT S Worms Armageddon was a team effort, we also would like to thank all the enthusiasm shown by players of other Worms titles and the many thousands of emails and suggestions we received.