User Guide

REPEAT SWINGS
This option restricts how many times the Ninja Rope can be used in one turn.
This option is normally set for 3 uses per turn.
SUDDEN DEATH MODE
You can alter what happens when Round Time has elapsed to any of
the following:
Sudden Death - All Worms are reduced to 1 unit of energy
Sink Or Swim - The landscape gradually sinks into the water each turn
Sudden Sinking - All Worms are reduced to one unit of energy and the
landscape sinks into the water
GIRDER SETTING
When set, Girder (bridge sections) placement is restricted to the immediate
area surrounding the currently selected Worm. This is the default option.
Otherwise, you can place girder sections anywhere on the landscape.
LOAD OPTION SCHEME
Click the Load/Save Options drop menu and select an Option scheme.
The set will be loaded and replace the current settings.
SAVE OPTION SCHEME
Click in the Load/Save Options box and type the name of your new
scheme. Press Return on your keyboard or click Save to save the
Options scheme.
OPTION SCHEME DETAILS
Click this button and type some notes about the scheme and its uses. This
is useful when exchanging schemes with friends.
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ROPE RETREAT
This option sets the length of time you can move after dropping a weapon
from the rope. It is normally set to 3 seconds.
TIMER DISPLAYED
As it says, when selected you will be able to see the Round Time count down
to Sudden Death or the end of the round.
NUMBER OF LAND-MINES
You can set the number of Land-Mines that start on the landscape from 0 to 8.
Normally there are 8 mines on the landscape.
MINE EXPLOSION DELAY
This setting determines when the mine explodes. A fuse time of 0 to 3 seconds
or random can be set. The default is 3 seconds.
DUD LAND-MINES
If selected, this makes some Mines into duds. The Mine will have a fuse as
normal, but will not explode. Dud mines will puff black smoke when triggered.
WIND STRENGTH
Each landscape will have a pre-set wind strength which you can change from
here. You can change the wind strength of each landscape from none through
to gale-force.
FRICTION LEVEL
This can be set at Low, Medium or High and affects how the Worms and
objects react to the landscape surface. If set to Default Worms 2 will use the
landscape’s own unique settings. If set to Low, Medium or High, the game will
replace the default settings.
ACTION REPLAY SETTING
This allows you to select when an Action Replay is triggered. You can adjust
the settings so that a Replay will be shown after a certain level of damage has
been inflicted, or between 1 and 10 kills. You can also turn auto-replay off.
FALL DAMAGE
With this setting, a Worm can sustain damage when falling from a height. You
can also turn this feature off.
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T
I
P:
Mine strength can
be altered using the
Weapon options.
N
OTE
:
You can press ‘R’ to
force an Action Replay
during a game.
N
OTE
:
You’ll hear a noise if
the Girder section
cannot be placed.