User Guide
START MISSION
This is highlighted when 1 human player has been added to the roster. If you
enter the Missions game, you will be taken to the Mission Screen where you
can select a Skill Level or enter a password to resume a previous mission. The
option and weapon settings on this page will replace all other settings.
Options Menu
Use this menu to select in-game options. There are many aspects to change
and you can save sets out for later use. The on-screen help information tells
you what each aspect changes.
ROUND TIME
This is the time before the game plunges into Sudden Death. The round will
be drawn, when the time expires and Sudden Death is disabled. Use the
slider bar to change the length of each Round.
TURN TIME
This is how long you have to make your move. Times range from 15 seconds
(highly experienced, Speed-Wormers only) to 2 minutes. The default setting is
60 seconds, although 30 seconds is recommended when more than 3 teams
are playing.
WORM SELECT
This lets you set how the Worm you control is chosen. It can be set to Auto,
Manual, or Intelligent. When set to Auto, the Worms cycle through
sequentially, so after the first Worm in your team has taken a shot, the second
Worm will be chosen for the next go.
The Manual setting allows you to choose which Worm you’d like to use by
pressing the TAB key.
With Worm Select set to Intelligent, the computer will decide which Worm you
should use.
WORM RETREAT
This sets the length of time you can move after using your weapon, giving
your Worm a chance to find cover. You’ll have to be quick, the default is just
3 seconds.
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If you are using fewer Worms, you can edit their starting Energy Value to be
greater than the normal 100 units.
ROUNDS REQUIRED TO WIN
You can change the number of rounds required for a team to win the match,
from 1 to 9.
Matches can last from 5-10 minutes (1 round, 2 team Challenge), right up to
1-4 hours (9 round, 6 team Campaign game).
A six-player heavy-energy campaign is not recommended unless you have a
whole day to spare, or are intent on a sponsored Worm-a-thon!
ENERGY SETTING
Here you can adjust the energy each Worm starts with, normally this is 100.
Most weapons deliver 30-75 points of damage, so giving Worms more Energy
will mean longer battles.
OPTION SET
If you do not wish to change all of the options, you can select from some pre-
defined option sets.
• Click the drop down box to change it and select a different option. The new
set is automatically saved for when you play next time.
WEAPON SET
As with Options, you can choose from a list of pre-defined Weapon sets.
Experiment with these to alter dramatically the way the game plays. The default
set is Standard.
You can create Option and Weapon sets and exchange them with friends
creating endless hours of fun!
GO!
This is highlighted when enough teams are selected to play Worms 2. Just
click it and let battle commence.
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N
OTE
:
Details of the Option
sets can be found by
clicking the Details
button in the Options
Menu.
N
OTE
:
Details on the included
weapon sets can be
found by clicking the
Details button in the
Weapons Menu.
T
I
P:
Giving each Worm 500
units of energy is not
recommended - Worms
with a lot of energy can
be drowned just as
easily as Worms with
low energy! In the
wrong hands, a 500
unit game could
last weeks!
N
OTE
:
Round Time is not
usually visible on
screen, so that players
don’t use it as a
delaying tactic.
T
I
P:
Speed-Worm play is
recommended only
for link-up/network
play (it’s just too
quick for hot-seat
play!)
N
OTE
:
The camera usually
follows the weapon, so
you’ll have to use the
mouse to centre the
screen on your Worm.










