User Guide

Transferring Characters
If you choose to transfer a character from another Wing Commander game, you will be asked the
drive and pathname where that game exists. For example, if the original Wing Commander is installed
in the
C:\WING directory, you would type
C:\WING\GAMEDAT
when requested. Once the program has found your saved-game files from the other game, it will pre-
sent you with a list of the characters you may transfer.
Once the list of transferrable characters appears, highlight the one you want (using the joystick,
mouse or arrow keys) and press button #1 or
e
to make your selection. You’ll be asked to type in
your first name. The other statistics—last name, callsign, total sorties, total kills—are read from the
old saved-game file.
Special Note to
Wing Commander I
CD-ROM
Users:
Due to the length of the directory name used in
the Wing Commander I
CD-ROM version, you must copy your saved game files to your hard drives
root directory. This is accomplished by typing the following:
COPY C:\ORIGIN\WINGCMDR\GAMEDAT\*.WLD C:\
This command copies your Wing Commander saved game files to your hard drive’s root directory. If
you are using a drive other than C, substitute that drive letter for the “C”s in the above command.
Now, when the Wing Commander II Transfer Character option asks where your copy of Wing
Commander is installed, you should type
C:\
.
Creating a New Character
If you choose to create a new character, you will be asked for your first and last names and your char-
acter’s callsign. Each may be no more than 12 letters long. Be careful when entering these—once you
press
e
after typing a name, you cant go back to edit it. To change a name, you must create
another new character.
After this information has been entered, move the pointer off the on-screen computer and press
button #1 to continue.
Resume Current Game
If you choose “Resume Current Game” on the main menu, you bypass the on-screen computer and
go directly to the barracks or ready room (see Non-Flying Interactive Scenes, Page 4, for details).
Note.
In Wing Commander II you never have to save your game. It is saved automatically as you play.
Once youve played the game for a while, choosing “Resume Current Game” places you back at the
barracks, just after the last animated sequence you saw (if you ended your previous play session after
watching one), or just before a combat mission (if you stopped playing during a mission).
However, a Wing Commander II campaign can unfold in a variety of ways, and it is often helpful
to save multiple game positions. You will probably want to save your game manually from time to
time. For information about saving games, see Computer Console, page 4.
THE INTERFACE BETWEEN MISSIONS
Between missions, you select game functions by using a joystick, a mouse or arrow keys to move a
pointer around the on-screen picture. As you move the pointer, it changes shape and color to indi-
cate whether a game function is available in a particular location.
An arrow means that no game function is assigned to the area under the pointer.
A cross means a function is assigned to the area under the pointer. (The specific function assigned
to an area is indicated in text appearing at the bottom of the screen.) To select a function, press joy-
stick button #1, the left mouse button or the
e
key.
Note: If you use the keyboard, pressing the shift key while you press an arrow key doubles the speed
of the pointer as it moves across the screen. To increase the pointer speed for an entire play session,
press
+
on the numeric keypad until the pointer moves at an acceptable speed. To slow the tracking
speed, press
-
on the keypad until the pointer slows to an appropriate speed.
If you ever make a mistake or change your mind, pressing
cancels most actions and returns
you to the previous menu.
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