User Guide

K’tithrak Mang
Class
Space Station
Radius
1,100 meters
Maximum Velocity
NA
Cruise Velocity
NA
Acceleration
NA
Max. Yaw, Pitch, Roll
NA
Mass
240,000 tonnes
Ship’s Weapons
Flak Cannon (4) Anti-Matter Guns (2)
Full complement of fighters
Ship’s Armor
Fore and Aft Shield
Phase Shields
Front and Rear
700 cm each
Right and Left
700 cm each
OFFENSIVE SYSTEMS
Dumb Fire Missile. This is a point-and-shoot weapon with no homing capability. Aim it at a target and hope the tar-
get doesnt get out of the way. When possible, dumb fires should be reserved for use in close quarters against slow-mov-
ing targets.
Friend or Foe Missile. Capable of identifying the distinctive signal broadcast by all Terran ships, the friend or foe locks
onto the nearest ship that isn’t broadcasting that signal. (This weapon will target friendly ships whose communications
systems are damaged.)
Heat-Seeking Missile. To use a heat-seeker, park yourself on an enemy’s tail, wait for the missile to lock onto its engine
and/or exhaust system and then fire. (If the target shakes the heat-seeker, the missile locks onto the nearest heat source,
perhaps even your own ship.)
Image Recognition Missile. Within seconds, this missile memorizes the ship type in your sights. Once it locks, it
doesnt let go, tracking its target until it is outpaced or it hits.
Torpedo. Both Terran and Kilrathi capital ships now have phase shield technology that renders missiles and fighter-
scale guns useless. Terran scientists developed powerful torpedoes capable of penetrating the new shields; soon there-
after, spies leaked the new technology to the Kilrathi. Torpedoes are not without disadvantages: they can only lock on
to capital ships; they are slow and can sometimes be shot down by the target ship or its fighter escort; and they take
approximately twenty seconds to determine the phase pattern of the shields, leaving the firing ship vulnerable to attack
for extended periods. But when all the conditions are satisfied, torpedoes‘ large warheads can be very effective.
Laser Cannon. The least powerful, most reliable blaster-type weapons, lasers dont inflict much damage, but are effec-
tive at long range.
Mass Driver Cannon. This blaster is the basic fighter weapon—reliable, accurate at medium range, capable of moder-
ate damage. Heat build-up and power drain are minimal.
Neutron Gun. Neutron guns cause the heaviest damage of all blasters, but only at close range. They heat up quickly
and consume power at an alarming rate.
Particle Cannon. A recent Terran innovation, particle cannon have almost completely replaced neutron guns in the
Confederation Navy. They combine the extended range of lasers with the strong punch of neutron guns.
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WEAPONS
OF THE TERRAN AND KILRATHI FLEETS