User Guide
3) or the last time you watched the Replay.
While in Replay mode, the current mission freezes. The default Replay view is the Chase Plane
View (
5
), but you can switch to most of the other camera views during a Replay. However, the
Missile Camera View (
8
) is disabled.
Note: Instant Replay requires expanded memory and is not available on systems that lack the appro-
priate software and/or hardware. See
Memory Usage in the WC2REF.PDF file for more details.
DYING
If you die in the course of a mission, you are given two options: “Replay Mission” and “Continue
Script.” Replay Mission sends you back to the moment just after you launched, allowing you to try
the mission again. Continue Script allows you to watch your character’s funeral. The game then
begins again, allowing you to start from scratch or load a saved game.
LANDING
If you complete your mission successfully, head back to base. At the base, target the ship upon
which you want to land (don’t fire!) and use the Communications system to signal the ship’s traffic
control officer to “Request Landing.”
Often, if you follow your mission plan, the mission will end automatically at this point and you
don’t have to worry about coming in for a landing—the carrier’s automatic landing system handles
that for you. At other times, particularly when there are enemy ships present or you’re trying to abort
your mission, go through the following procedure to land:
After you request landing, the carrier’s traffic control officer decides whether you will be allowed
to land. To land, the space around the carrier must be free of enemy ships and one of the following
must be true:
1) you have traveled to any Nav point;
2) you have achieved any mission objective;
3) you have killed at least one enemy ship; or
4) you have taken a large amount of damage.
If you are cleared to land, you must pilot your ship in close to your destination. Once you’re close
enough, the carrier’s automatic landing system takes over, ending your mission.
If your landing request was denied, check to see if any enemy ships are around. If so, you must
destroy them before landing. If not, you haven’t fulfilled any of the above conditions and must con-
tinue the mission until you fulfill at least one.
Landing, whether automatic or upon request, takes you back to the hangar, where you can see any
damage your ship has sustained. From the hangar, you go to a debriefing. This may be quite formal,
with staff officers present, or informal, possibly during a casual conversation with another character.
After the debriefing, you are placed in the barracks scene again, and you may continue the story or
exit to
DOS.
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