User Guide
12
above and press
G
to change from your active weapon to the tractor beam. Line the target up in the
crosshairs and press the fire button. As long as you keep the target centered in the crosshairs, it will
be pulled closer and closer to your ship. If the target moves too far from the center, it is lost and the
beam shuts off.
Once the item has been pulled close enough to the ship, an animated sequence is triggered, show-
ing the retrieval of the item. You then return automatically to the front viewscreen and control of the
ship returns to you.
Other Functions
Alternate Camera Views
. You start each mission with a view from inside your ship’s cockpit.
From the front view-screen, you can use the function keys (
! - (
) to view the action from a
variety of angles:
•
!
(Cockpit View). Returns you to the forward view from any other view.
•
@
(Left),
#
(Right),
$
(Rear). These views allow you to look out the left and right sides
of your ship as well as out the rear. Good for tracking your wingman and spotting enemy
ships during dogfights.
•
#
(Chase Plane View). Puts the camera directly behind your ship. Hold
%
down to cycle
between following your ship closely and hanging back a little. This is a good view for fly
ing through asteroid fields.
•
^
(Battle View). Displays a long-distance view of an entire battle.
•
&
(Tactical View). Always keeps you and the ship you have targeted (or the most significant
threat) in view.
•
*
(Missile Camera View). Gives you a missile’s eye view of the action. Select this option
and the camera tracks the next missile you fire to its target.
•
(
(Tailing View). Positions the camera behind any ship in the area. Press
(
repeatedly to
change ships.
Improved Target Tracking System
. The Improved Target Tracking System (I.T.T.S.) is a feature
available in the most advanced fighters, such as the Epee and Sabre. This advanced targeting system cal-
culates the amount you must lead your target in order to maximize the chance of a hit.
When you lock onto a target while flying an
I.T.T.S.-equipped ship, a special red cross appears on
the screen. Keep this cross inside your main crosshairs and you will be virtually guaranteed to hit the
target, unless the target is particularly quick and evasive.
Jumping Out
. A hyperspace jump is the quickest way to travel from one part of the universe to
another. Of the ships you fly, only the Broadsword bomber is capable of making such a jump. Press
J
at a jump point and your Broadsword jumps to another jump point. This works only at a jump
point and the destination of each jump point is predetermined; your briefing officer will tell you
whether jump points are available and your Nav map shows you where they are.
Pause.
If the action gets too hot or the outside world intrudes, press
P
to pause the game. Press
any key or button to resume play.
Replay.
Press
R
any time you’re in the cockpit of your ship to watch the Instant Replay. Replay
records everything automatically, from the time you begin a dogfight until you leave the area or press
R
. You can only watch a replay once. Action stops while you watch. Once you’ve seen the sequence,
the “gun camera” resets and you return to the game. Pressing
R
again only replays what took place
since the end of the last replay sequence. You cannot save replay sequences.
If you want to end a replay sequence and return to the cockpit, hit
–
.
Depending upon when you activate it, this replays all of your actions since:
1) the beginning of the mission;
2) the last time you came out of autopilot;










