User Guide

COMPUTER CONSOLE
Configuring Your Mission
You are now ready to turn your attention to the heart of the flight simulator: the computer console.
Once you have taken a seat, click on the computer screen in front of you to activate the simulator.
While you are configuring your mission at the computer console, you may select your choices by
clicking with the left or the right mouse button. Once you are in the cockpit of your simulated
fighter, however, you must take care to distinguish between the left and the right mouse button.
Please check the Reference Card for further details.
The large view screen in the upper half of the console is the “drawing board” of the simulator. The
green triangle in the center of the screen represents your “ship.” You are free to place various
combinations of enemy ships, capital ships, space stations, obstacle fields and other objects around
your ship.
To select a specific kind of opponent, hazard or object, click on the appropriate button located
below your view screen.
A single click on one of the buttons causes a rotating graphical representation of the object to
appear in the window at the lower left of the console. The thin box just above the rows of buttons
identifies the object you chose.
Select the particular ship or object you wish to include in the mission you are configuring by
clicking on it. Hitting E
N T E R
selects any object currently located under your cursor.
You must also specify the difficulty level (intelligence level) of each hostile ship before placing it
in the action sphere around your fighter. Use the arrow keys of the difficulty level option at the
bottom left of your console to choose an intelligence (from 1 to 4) for each hostile ship. The
higher the intelligence number, the more accomplished your opponent will be.
Once you have decided where you want this hostile fighter or object to appear relative to you,
single-click on the desired position on your view screen.
If you have positioned a hostile fighter, a red triangle appears to indicate its position.
Capital ships and the friendly space station are identified by a red triangle surrounded by a circle.
Asteroid fields appear as large red circles on the mission display screen.
Mine fields appear as yellow circles on the mission display screen.
Data pods and ejected pilots are represented by yellow diamonds.
You may place up to eight different objects in the action sphere around your ship. You can only
place one obstacle field and a maximum of four Ralathas in each action sphere. (No ship has
enough ammunition to destroy more than four of these formidable fighters.)
As mentioned above, moving the cursor over each object causes a description to appear in the
thin box between the drawing board and the rows of buttons.
If you made a mistake or you simply decide to remove a particular object from the action sphere,
click on remove in the bottom row of the object buttons. Then move your cursor to the ship or
object you want to remove and single-click on it. Clicking on the clear button in the right column
on your option menu (or typing C) removes all objects you have placed in the action sphere sur-
rounding your ship at the currently selected nav point. If you hit clear again, the simulator will
ask you whether you want to clear all nav points. Press Y to clear all nav points.
You may want to configure a mission with a variety of objectives at different nav points. Once
you have placed all desired objects in Nav 1, select Nav 2 with the nav button to the upper left
side of your console. Selecting a new nav point automatically clears your “drawing board” and
allows you to design a new sub-mission. You can configure missions with anywhere from one to
four different nav points in this manner.