warcraft addendum 10/10/98 2:57 pm Page 1 Warcraft has two manuals — one for humans and the other for orcs. To view either, simply click on the buttons below... HUMANS ORCS IMPORTANT : There are some changes to these manuals that you should be aware of. First, the loading instructions within these documents are for an Apple Macintosh installation (don’t worry, the rules for the game are the same).
HUMANS E N T E R T A I N M E N T
HUMANS
Copyright © 1994-1995 by Blizzard Entertainment The software and the manual are copyrighted. All rights reserved. They may not, in whole or part, be copied, photocopied, reproduced, translated or reduced to any electronic medium or machine-readable form without prior consent, in writing, from Blizzard Entertainment.
Table of Contents System Requirements ......................................................................... 1 Getting Started..................................................................................... 1 Installation ............................................................................................. 1 Troubleshooting ................................................................................... 2 Technical Support ..................................................................
GETTING STARTED SYSTEM REQUIREMENTS Computer Warcraft requires at least a Macintosh 68030 processor (68040 recommended) and at least 8 MB RAM. Warcraft is also accelerated for Power Macintosh. Controls You will need a Mouse and Keyboard to play Warcraft. Display Warcraft requires a 13" colour monitor with 256 colours and Quicktime 2.0 or greater. Disk Drives A CD-ROM drive and a Hard Disk are required for installation and play. System You must have System 7.0 or greater (7.1 or greater recommended).
SYSTEM EXTRAS The following applications are found in the System Extras folder on the Warcraft CD-ROM. Sound Manager 3.1 provides several important features for Warcraft. If you do not use the Warcraft Installer, you will need to install Sound Manager 3.1 by putting the Sound control panel in the Control Panels folder, and the Sound Manager extension in the Extensions folder. You will need to reboot your system for Sound Manager 3.1 to become active. Quicktime 2.
Q. Why doesn’t the sound work? Go to the Sound Control Panel and make sure that output volume is not set on zero. Also make sure that the Warcraft Preferences do not have volume set to zero. If music during the game does not work, make sure that the CD is in the drive and that your Input Source is set to Internal CD and Playthrough is checked. This is set from the Sound Control Panel, under Sound In Options. Q. I can’t get the game to run correctly.
BEFORE YOU CALL FOR TECHNICAL SUPPORT If you are having problems, please consult the “Troubleshooting” section of this book and the readme file on the Warcraft CD-ROM before calling technical support. We receive many calls every day and can deal with your inquiry more efficiently if you have the following information available: 1. 2. 3. 4. 5.
TUTORIAL INSTALLATION 1. To install the game, place your Warcraft: Orcs & Humans CD-ROM in your drive. 2. Double-click the Warcraft install Icon. 3. Follow the on-screen prompts to complete installation. If you experience problems during installation, please refer to the Troubleshooting section of this book. Additional information regarding memor y, sound and video setup can be found there as well. STARTING THE GAME 1. Boot your system normally with System 7.0 or higher. 2.
COMMAND SCREEN The diagram below displays the main screen used in Warcraft and identifies the key aspects used in game play. Each of these sections are described below: MINI MAP RESOURCES UNIT DESCRIPTION MENU BUTTON INFO TEXT COMMAND MAP RESOURCES This is the amount of harvested lumber and gold that is available to use for training various units and to use as building materials for construction.
COMMAND MAP This is the main field of play. Here you will be able to see, in great detail, the events that transpire in the area around you. You may select units or buildings in this window by using the mouse to select them. When selected, a green box will surround the unit, indicating that they are now prepared to receive your orders. SHOW MENU This button calls up the Warcraft Options menu bar at the top of the screen. For descriptions of these functions, see the GAME OPTIONS section after the tutorial.
4. Select the Peasant Icon by clicking the mouse button. This begins the process of training your Peasant. Note that the rate of completion is shown in the Unit Description area. 5. After the Peasant is trained, he will appear on the Command Map. 6. Should you attempt to train another Peasant, you will receive the message Not Enough Food . . . Build More Farms in the Info Text area. 7. To view your current food supply, select any Farm and click the mouse button.
1. There must be ample space available in explored territory for the structure to be built. 2. Any structure must be built next to a cobbled road. 3. Structures must be built near other buildings. If you attempt to place a building in a location that does not follow these guidelines, the white box will change to a red box with an X through it. Also, a message will tell you why you cannot build there, and you will be unable to place the building. 4.
1. Select a Peasant with the mouse button. Select the Move Icon in his Unit Description area. 2. Red crosshairs will appear on the Command Map. Use these to indicate the destination the selected unit will be sent to. 3. Choose an area in the unmapped region to send your Peasant into. He will immediately head off in that direction, surveying any territory he encounters. 4. As your unit enters unknown regions, they will become visible on both your Command Map and the Mini Map.
4. As your unit enters unknown regions, they will become visible on both your Command Map and the Mini Map. 5. When you find the gold mine, instruct your Peasant to mine the site by selecting the Harvest Icon in his description window. Note that in the Info Text area this command is used to both harvest lumber and mine gold. 6. Red crosshairs will appear as you move the mouse back to the Command Map. Position it on the gold mine, and click the mouse button. 7.
COMBAT You can give commands to your units at any time. All of your units share common commands, but some have specific abilities. 1. Select a Footman and click the mouse button. This will open the Unit Description screen to the left of the Command Map. Portrait This is what your unit looks like. Unit Type This is the designation of the unit currently selected. HP Bar This displays the amount of damage the unit has taken. The lower the bar, the more damage the unit has sustained. OPTIONS Move 2.
7. Select the Town Hall as the target you wish to engage. Normally you would never attack your own buildings, but until you feel ready to tackle the Orcs, they make for an easy fight. 8. While the Footman is attacking it, select the Town Hall and click the mouse button. 9. Note that the HP bar gets smaller as the structure sustains damage. 10. Select the attacking Footman and click the mouse button. Then select the Stop Icon in the Unit Description area to halt the attack.
4. The Peasant will move to the Town Hall and begin the process of making repairs. 5. Select the Town Hall and click the mouse button. The repairs will be reflected in the rising HP bar in the Unit Description area. The cost to fully repair the structure is displayed in the Info Text area. 6. When you have completed repairs on the structure, the Peasant will stop and await new instructions.
GAME OPTIONS MENU BUTTON When you select the Show Menu button or press F10, the Menu Bar appears at the top of the screen. The menu bar is usually hidden to allow scrolling at the top Command Map during game play. The Menu gives you access to several pulldown menu options: FILE New Game: This begins a new game and takes you to the NEW GAME menu. Open Game: This allows you to load and continue a game that you have previously saved. End Game: This ends the current game and takes you to the MAIN MENU.
Chronicles of the War in Azeroth A treatise of the events leading to the war between Mankind and the Orcish Hordes as related by Sir Lothar, Knight of the Realm Blizzard Entertainment 16
Chronicles of the War in Azeroth I am Sir Lothar, Armsman to the Brotherhood of the Horse, and a warrior in the King’s service. I feel it necessary to inform you of the events that have led us to this time of conflict. The tale of our battle with the Orcs begins some for ty years in the past. I tell you of these things so that you might glean some understanding of our plight, and gain insight into our enemy.
Then, as simply as one snuffs a candle, both father and son crumpled into a heap. The Conjurer lay dead, drained of all life, and Medivh fell into a deep sleep - his heart barely beating, and only the faintest of breath escaping his lips. After long discussion, the King and the Abbot of Northshire agree that Medivh should be taken to the Abbey for the safety of both child and kingdom. 577 Llane reaches his Age of Ascension, and the full station of Prince of Azeroth is bestowed upon him.
During a bleak morning, Prince Llane rushed to his father’s side, carrying the hourglass. During the night, the sands had run down from the top, and it was near emptied. King Wrynn took the glass into his hands, and a chill ran through the very core of his being. As the last sands trickled to the bottom of the glass, a great crashing sound was heard at the gates of Stormwind Keep. Suddenly, the grounds were filled with hideous creatures.
The battle left both combatants drained, but Medivh held enough power to banish her from his sight, and command her never to return. His magiks were strong enough that even she cannot break this bond, and so can offer no aid in his downfall. The traveler also informs King Llane that it was Medivh who was responsible for the coming of the Orcs to Azeroth. During the battle with his father, he inadvertently opened a gateway to the domain that they, and many other foul creatures, call home.
Unit Descriptions Peasant These are the people of the Kingdom of Azeroth. Being of sturdy and hardworking stock, they will harvest the forests for necessary woods, or mine for gold in the hillsides as needed. Often times they gather in the Town Hall, and there is always a large supply of them willing to assist in your fight against the Orcs. They are also skilled craftsman, able to construct any type of building you could desire.
Knight The fighting elite in his Majesty’s service. Using the difficult skills required for mounted combat, these warriors wield huge maces in order to crush their opponent’s skulls. Their warhorses make them fast and deadly, as they can maneuver much more quickly than an unmounted foe. Knights are well respected throughout the realm, and the tales of their fighting prowess are known far and wide. Wounded On occasion you may find someone who is wounded.
Cleric These are the holy men of our kingdom. Their spiritual leadership keeps both the people and the troops of Azeroth focused upon our mission of everlasting peace. Their ability to channel the spirit of humanity through their bodies makes them truly wondrous, and stories of their ability to heal the sick and injured, as well as being able to affect the perceptions nature.
Cleric Spells Knowledge is the key to understanding, and it is with the hope that by having knowledge of Kingdom. I pray that the words to follow will assist you in our quest of freeing our powers, you will understand Azeroth from the threat of the Orcish hordes . how we Concerning by the clerics from the Abbey, I am most knowledgeable.
Invisibility This is the ability to cloud the perceptions of others so that they do not recognise the physical existence of the caster. This was originally employed as a tool to make the confessing of secrets that weighed heavily upon the souls of worshippers easier to speak. The clerics of Northshire Abbey have found it very useful in assisting the armies of King Llane in ridding Azeroth of the Orcs.
Summon Scorpions The caster calls upon the creatures of the desert by magically transporting them to do his bidding. They are under the conjurer's direction and will do his bidding to the death. Research has proven that it is simpler for the conjurer to transport several smaller scorpions in a short time than to drain his energies further by summoning a single, large creature. Summon Elemental The caster uses the forces of nature to create a water elemental.
Town Hall This is where the people of a settlement meet to discuss the issues of the day. The King’s servants, be they farmer, craftsman or peasant, will share their fears and hopes with the community in this building. It is also where the details of commerce are dealt with - the distribution of resources, and the spending of moneys. All shipments of gold and wood are routed through the Town Hall. The allocation of funds to build roads and walls are also addressed here.
Lumber Mill This is where the raw wood supplied by peasant harvesters is made into building supplies, arrows, and catapults. The ability to craft wood to the specific shapes and sizes needed to make certain buildings makes them an essential part of your community. The Mill can also provide your Archers with better shafts for their arrows that will make them fly truer, and increase the amount of damage that they inflict.
Church Housed here are the holy men of Azeroth, as the church provides a place for them to commune with the people of the land. This is the only place where clerics will come together for their ceremonies, and many can be recruited here to assist in ridding the land of the hellspawned Orcs. A tithe must be made to the church for their services in order that new clerics may be trained, and other sites made sacred.
Gold Mine King Llane has sent many a surveyor into the hills and mountains throughout the kingdom in search of new deposits of gold. You may discover one of these sites, and find that there are still veins of the precious metal to be mined. Peasants can be trained in the skills required to mine and deliver this gold to your Town Hall for disbursement as you see fit.
Monster Descriptions Ogre Brethren to the Orc clans, these brutes have less intellect and more strength, making them a fearsome opponent in any battle . Often found dwelling in secluded areas of the kingdom, they do not like to be disturbed. They are ponderous and necessarily single-minded to the task at hand, which is usually the killing of anyone they do not recognise . Their massive jaws and glazed eyes give them the look of a crazed animal, and they have the temperament to match.
Brigand Many of these evil bandits were once loyal subjects of the King, but their greed and hatred has turned them against their own people. Like all cowards, they hide in the shadows, waiting to overpower their victims with surprise and numbers. Having been driven out of lawful settlements, they seek refuge wherever they can find it. Often armed with short swords and daggers, they rely upon their speed to fill their purses with ill gotten gains.
Water Elemental These creatures are made of the magical essence of water. Once created, they are loyal servants, and will unerringly do the bidding of their masters. Should they escape the control of their master, they become free creatures to do as they will. They are excellent fighters and will defend those whom they serve to the death. Fire Elemental The creation of a simulacrum of the elements of fire.
Daemon Denizens of the underworld, these creatures are the most powerful entities to ever exist in the lands of Azeroth. Their aptitude in the arts of deception and combat are only equaled by their sadistic nature, and the puissance they possess in the black arts of magic. They command the searing fires of Hell as if it were their plaything. They are the true lords of chaos, wreaking havoc at every step and destroying what they wish.
CREDITS Game Design: Blizzard Entertainment Producer: Bill Roper Executive Producer: Allen Adham Macintosh Programmers: Brian Fitzgerald, Dave Lawrence Programmers: Patrick Wyatt, Bob Fitch, Michael Morhaime, Jesse McReynolds Macintosh Artwork: Joeyray Hall Artists: Stu Rose, Samwise Didier, Ron Millar, Mickey Neilson, Brian Sousa, David Berggren, Roman Kenney 3D Artists: Joeyray Hall, Ron Millar, Duane Stinnett Music & Sound: Glenn Stafford, Gregory Alper, Rick Jackson, Chris Palmer Voices: Bill Roper Manu
WARRANTY If within the first 90 days of purchase you have any problems with the product please return it to the retailer. After 90 days you may return the software program to Interplay Productions provided that fault is not due to normal wear and tear and Interplay will mail a replacement to you. To receive a replacement you should enclose the defective medium (including the original product label) in protective packaging accompanied by:1.
ORCS E N T E R T A I N M E N T
ORCS Blizzard Entertainment
Copyright © 1994-1995 by Blizzard Entertainment The software and the manual are copyrighted. All rights reserved. They may not, in whole or part, be copied, photocopied, reproduced, translated or reduced to any electronic medium or machine-readable form without prior consent, in writing, from Blizzard Entertainment.
Table of Contents System Requirements ......................................................................... 1 Getting Started..................................................................................... 1 Installation ............................................................................................. 1 Troubleshooting ................................................................................... 2 Technical Support ..................................................................
GETTING STARTED SYSTEM REQUIREMENTS Computer Warcraft requires at least a Macintosh 68030 processor (68040 recommended) and at least 8 MB RAM. Warcraft is also accelerated for Power Macintosh. Controls You will need a Mouse and Keyboard to play Warcraft. Display Warcraft requires a 13" color monitor with 256 colors and Quicktime 2.0 or greater. Disk Drives A CD-ROM drive and a Hard Disk are required for installation and play. System You must have System 7.0 or greater (7.1 or greater recommended).
SYSTEM EXTRAS The following applications are found in the System Extras folder on the Warcraft CD-ROM. Sound Manager 3.1 provides several important features for Warcraft. If you do not use the Warcraft Installer, you will need to install Sound Manager 3.1 by putting the Sound control panel in the Control Panels folder, and the Sound Manager extension in the Extensions folder. You will need to reboot your system for Sound Manager 3.1 to become active. Quicktime 2.
Q. Why doesn’t the sound work? Go to the Sound Control Panel and make sure that output volume is not set on zero. Also make sure that the Warcraft Preferences do not have volume set to zero. If music during the game does not work, make sure that the CD is in the drive and that your Input Source is set to Internal CD and Playthrough is checked. This is set from the Sound Control Panel, under Sound In Options. Q. I can’t get the game to run correctly.
BEFORE YOU CALL FOR TECHNICAL SUPPORT If you are having problems, please consult the “Troubleshooting” section of this book and the readme file on your Warcraft CD-ROM before calling technical support. We receive many calls every day and can deal with your inquiry more efficiently if you have the following information available: 1. 2. 3. 4. 5.
TUTORIAL INSTALLATION 1. To install the game, place your Warcraft: Orcs & Humans CD-ROM in your drive. 2. Double-click the Warcraft install Icon. 3. Follow the on-screen prompts to complete installation. If you experience problems during installation, please refer to the Troubleshooting section of this book. Additional information regarding memory, sound and video setup can be found there as well. STARTING THE GAME 1. Boot your system normally with System 7.0 or higher. 2.
COMMAND SCREEN The diagram below displays the main screen used in Warcraft and identifies the key aspects used in game play. Each of these sections are described below: MINI MAP RESOURCES UNIT DESCRIPTION MENU BUTTON INFO TEXT COMMAND MAP RESOURCES This is the amount of harvested lumber and gold that is available to use for training various units and to use as building materials for construction.
COMMAND MAP This is the main field of play. Here you will be able to see, in great detail, the events that transpire in the area around you. You may select units or buildings in this window by using the mouse to select them. When selected, a green box will surround the unit, indicating that they are now prepared to receive your orders. SHOW MENU This button calls up the Warcraft Options menu bar at the top of the screen. For descriptions of these functions, see the GAME OPTIONS section after the tutorial.
4. Select the Peon Icon by clicking the mouse button. This begins the process of training your Peon. Note that the rate of completion is shown in the Unit Description area. 5. After the Peon is trained, he will appear on the Command Map. 6. Should you attempt to train another Peon, you will receive the message Not Enough Food . . . Build More Farms in the Info Text area. 7. To view your current food supply, select any Farm and click the mouse button.
1. 2. 3. There must be ample space available in explored territory for the structure to be built. Any structure must be built next to a cobbled road. Structures must be built near other buildings. If you attempt to place a building in a location that does not follow these guidelines, the white box will change to a red box with an X through it. Also, a message will tell you why you cannot build there, and you will be unable to place the building. 4.
1. Select a Peon with the mouse button. Select the Move Icon in his Unit Description area. 2. Red crosshairs will appear on the Command Map. Use these to indicate the destination the selectedunit will be sent to. 3. Choose an area in the unmapped region to send your Peon into. He will immediately head off in that direction,surveying any territory he encounters. 4. As your unit enters unknown regions, they will become visible on both your Command Map and the Mini Map.
4. As your unit enters unknown regions, they will become visible on both your Command Map and the Mini Map. 5. When you find the gold mine, instruct your Peon to mine the site by selecting the Harvest Icon in his description window. Note that in the Info Text area this command is used to both harvest lumber and mine gold. 6. Red crosshairs will appear as you move the mouse back to the Command Map. Position it on the gold mine, and click the mouse button. 7.
COMBAT You can give commands to your units at any time. All of your units share common commands, but some have specific abilities. 1. Select a Grunt and click the mouse button. This will open the Unit Description screen to the left of the Command Map. Portrait This is what your unit looks like. Unit Type This is the designation of the unit currently selected. HP Bar This displays the amount of damage the unit has taken.The lower the bar, the more damage the unit has sustained. OPTIONS Move 2.
7. Select the Town Hall as the target you wish to engage. Normally you would never attack your own buildings, but until you feel ready to tackle the Humans, they are an easy fight. 8. While the Grunt is attacking it, select the Town Hall and click the mouse button. 9. Note that the HP bar gets smaller as the structure sustains damage. 10. Select the attacking Grunt and click the mouse button. Then select the Stop Icon in the Unit Description area to halt the attack. REPAIRING DAMAGED BUILDINGS 1.
4. The Peon will move to the Town Hall and begin the process of making repairs. 5. Select the Town Hall and click the mouse button. The repairs will be reflected in the rising HP bar in the Unit Description area. The cost to fully repair the structure is displayed in the Info Text area. 6. When you have completed repairs on the structure, the Peon will stop and await new instructions.
GAME OPTIONS MENU BUTTON When you select the Show Menu button or press F10, the Menu Bar appears at the top of the screen. The menu bar is usually hidden to allow scrolling at the top Command Map during game play. The Menu gives you access to several pulldown menu options: FILE New Game: This begins a new game and takes you to the NEW GAME menu. Open Game: This allows you to load and continue a game that you have previously saved. End Game: This ends the current game and takes you to the MAIN MENU.
The Destiny of the Orcish Hordes The history and legends concerning the invasion and domination of the Human lands scribed by Garona of the Shadow Council Blizzard Entertainment 16
The Destiny of The Orcish Hordes The stories of battle and victory have always been told, and in the past, it was up to the leaders of each assault to document the past. While fine leaders in war, these chieftains lacked the ability to convey those actions with written words. I present as an example: “Thok go through shiny hole. Then me fall down, but me good. Me find many good things to eat. We find village. We mash them and eat their food. Thok stop now. Head hurt from write.
Still we craved more, and decades of constant bickering between clans served to divide our race amongst itself. Soon factions arose, each seeking to control the Orcish domain for themselves. These petty arguments turned to armed conflict, and then to war as the need for conquest burned hot in out blood. If no lands existed that were ruled by enemies, then we would take the lands of our brethren. The only clan to ignore these plays for power were the Warlocks.
The sack of the village was a simple matter, hardly worth the telling. Yet hundreds of times the tale was recounted, and a hundred more would be expected and relished. A group of strange, sharp edged buildings was the first sign of any true opposition they encountered. A rough dirt path lead into a trio of farms. The gray of dawn was lightening as the sun of this world rose over the hilltops. It was a bright, yellow orb that shone twice as brightly as our own, and made the days exceedingly hot.
To learn that the name of this place was Azeroth, and the inhabitants here were called Humans, was among the first bits of information we gathered. We began the taking of Azeroth by moving out cautiously, and learning what we could, but all too soon rash judgment prevailed as the taste of greed tainted the palettes of the Orcish clan chiefs.
Unit Descriptions Peon The lowliest of the Orcs, these dogs are good for little more than rough work. Command them to cut wood or mine the pits for gold. They also make strong laborers in the construction of all manner of buildings. They are all cowards, and will run like little children if attacked. Grunt The first level of warrior in service of our armies. Trained for close combat, these soldiers make excellent fodder for wading through Human forces.
Raider The most vicious of the Orcish hordes, these minions of Blackhand are trained to show no mercy. Riders of the darkwolves, these savage warriors use the speed and ferocity of their mounts to make them a deadly enemy. Faster than those who attack on foot, they have perfected the tactics of tearing through columns of enemy soldiers like a hot wind. The Dead When any unit is killed, it will begin to decompose and the remains will slowly seep into the ground.
Necrolyte Practitioners of the Orcish religions, these binders of souls command the black powers that hold control over the earth. Linked into the dominions of the lower plains, Necrolytes have power over all things dark and evil, including the raising of fallen warriors to create armies of the undead. Through ceremonies performed at their Temples, they learn to warp the essence of shadow to use for their advantage.
Necrolyte Spells By commanding the powers of darkness and death, tendrils of blackness stretch across the land to envelop the unwar y and careless . It is upon these fools that the Necrolytes prey, filling their temples with fresh sacrifices and our armies with undead warriors. Shadow Spear This is a spear of energy culled from the evils of the Orcish clans. When an Orc dies, his soul descends into Hades for judgment, and his essence is divided into good and evil.
Unholy Armor This ritual invokes the recipient with a mystic armor of invulnerability. Weapons will have their effects dissipated when striking the wearer. This armor is constructed from the souls of the damned, and they absorb the pain that any blows would normally inflict upon the wearer. The price that is exacted from those who are bestowed with this invulnerability is a high one, however, for they must sacrifice a portion of their soul to act as a magnet to bind these lost souls to themselves.
Poison Cloud The caster creates a cloud comprised of brimstone, acid, and poisonous gases to envelop and choke his targets. This foul stench eats through anything that stands in its way, and chokes the very life out of anyone unlucky enough to be in its path. It is a mix of the sickly stench of rotting corpses and the essence of evil, designed to decay and corrode all that it comes in contact with. Summon Daemon The most powerful spell ever rumored to exist.
Town Hall This is where the denizens of an encampment come to meet and make their arguments heard. The constant bickering and backstabbing that occurs here is necessary, however, for it keeps them from killing each other in the street. The Town Hall is also where the encampment’s Overseer can keep a close eye on the resources and funds that are available, and use them as he sees fit. All shipments of wood and gold are brought here for his inspection.
Lumber Mill This is where the roughly cut wood supplied by the peon laborers is made usable by skilled workers for buildings, spears, and catapults. If other Orcs require specific woods for their sites, only your Lumber Mill will have the necessary workers to complete the task. When funds are directed to the craftsmen of the Mill, they can increase the quality of your spears, making them bite even deeper into the hide of the Human scum.
Tower This is where the knowledge of the dark magiks are revealed. Warlocks reside here to focus their energies towards harnessing the forces of the underworld. Their sect demands payment in precious metals for any services they may offer, as it is then converted into the mystic symbols used in their castings. Metal cages in which to place the subjects of their experiments must be constructed, as well as the ornate metal runes that need to be built into the stone floors for their spells of summoning.
Creatures of the Land Blizzard Entertainment 30
Ogre The Ogres came through the portal that brought the Orcs to this land. Their blood hatred of the Orcs remains second only to their hatred of humans. They are a vicious opponent, with the strength to rip off a warrior's limbs should they so choose. The Ogres favor huge, spiked clubs that they use to bash in the skulls of their enemies and to bring down the large prey they hunt. Ogres favor lands not frequented by the Orcs, and are seldom seen near the encampments.
Brigand These are the diabolical Humans, whom even their brethren distrust. They use numbers and tactics to overpower much stronger units, and will fight like rabid wolves when cornered. They hide in untraveled lands, and are turned away from any village or encampment where they seek shelter. The short blades they wield are made for quick slashing attacks, and are most effective. Slime The Necrolyte clan believes that the strange slimes found in certain areas seek to eat the blood of the Orcs.
Water Elemental These are creations of Human magiks. Occasionally found in the service of their Conjurers, these simulacrums have the powers of water to use as they will. When found uncontrolled, they prove to be difficult to disperse, as they gain some semblance of independent thought and motivation. In either case, these elementals will attack until they are destroyed or their foe is dead. Fire Elemental While their watery brethren fall under the domain of the Humans, these creatures serve no other.
Daemon These hellspawn are evil incarnate. The ability to summon these dark minions of the underworld has long been lost, though the Warlocks seek to find those secrets once again. Breathing flame and wielding a blade forged in the fires of Hades, destruction and death are their greatest desire. These daemons possess cruelty beyond the imagining of even the sickest mind, and delight in the execution of their plans.
CREDITS Game Design: Blizzard Entertainment Producer: Bill Roper Executive Producer: Allen Adham Macintosh Programmers: Brian Fitzgerald, Dave Lawrence Programmers: Patrick Wyatt, Bob Fitch, Michael Morhaime, Jesse McReynolds Macintosh Artwork: Joeyray Hall Artists: Stu Rose, Samwise Didier, Ron Millar, Mickey Neilson, Brian Sousa, David Berggren, Roman Kenney 3D Artists: Joeyray Hall, Ron Millar, Duane Stinnett Music & Sound: Glenn Stafford, Gregory Alper, Rick Jackson, Chris Palmer Voices: Bill Roper Manu
WARRANTY If within the first 90 days of purchase you have any problems with the product please return it to the retailer. After 90 days you may return the software program to Interplay Productions provided that fault is not due to normal wear and tear and Interplay will mail a replacement to you. To receive a replacement you should enclose the defective medium (including the original product label) in protective packaging accompanied by:1.