L O S T I N T O W N . . .
Contents Installation ............................................................................. 2 WELCOME TO THE URBAN JUNGLE ....................................... 4 THE OPPOSING FORCES ........................................................ 6 THE CITY’S RESSOURCES ....................................................... 8 BECOME THE CENTRAL CHARACTER ................................... 10 The telephone, a real control panel ...................................... 10 The cursors .......................
2 Installation Installation in Windows 3.1 1. Insert Urban Runner CD No. 1 into your CD drive. 2. Start Windows. 3. Click on File. 4. Select Run. 5. On the command line, type the letter corresponding to your CD drive, then SETUP.EXE. Click on Ok or press Enter. For example, if your CD drive is drive D, type D:\SETUP.EXE, click on OK or press Enter. 6. Follow the on-screen instructions. 7. Once the game is installed, you may be asked if you would like to scan the READ-ME file.
Installation in Windows 95 1. Start Windows 95. 2. Insert Urban Runner CD No. 1 into your CD-ROM drive. 3. If the game has not yet been installed, you will be asked if you wish to do so. To install, a Windows 95 box appears on the screen with two options: “Install” and “Cancel”. Click on “Install” to install Urban Runner. 4. Follow the on-screen instructions. Starting Urban Runner in Windows 95 1. Start Windows 95. 2. Insert (or reinsert) Urban Runner CD No.
4 “Mysterious murder in the sauna...” “The body of MARCOS, a drug trafficker, was found around 10:30 this morning by a baths attendant. Immediately alerted, the police quickly arrived at the scene of the crime. According to Inspector VAN DALE, officer in charge of the case, this murder could be linked to a large-scale industrial scandal, promptly hushed up by mysterious and influential individuals.
seem to escalate. Not long after the chase begins, you will be joined by ADDA, as mysterious as she is seductive. She’ll be willing to take on delicate missions for you, although she’ll have her own share of nasty surprises to look forward to. With danger closing in on all sides, you’ll have to stay cool and use all your ingenuity and cunning to solve a murder mystery jam-packed with dizzying twists and turns.
6 Max GARDNER American investigative rep orter. 35 years old. Has a good nose for news and makes it his business to hound corru pt politicians. In possession of an incrim inating roll of film... Adda WERTMULLER 27 yea r old Ge rma n eco log y stu den t. To fini sh her the ses, bec om es the par t-t ime mis tre ss of som e pretty shady characters.
Tony MARCOS Third link in the chain. In charge of manufacturing medicinal substances in his laboratory, to meet the needs of the ELITE. Dr Arielle DRAMISH Doctor renowned for her research in biotechnology. The results of her work are vital to the Elite’s clandestine operations.... Inspector Gaston VAN DALE Aggressive and stubborn cop. Has become obsessed with arresting Max, the prime suspect in the murders of MARCOS and LAGRANGE. The ERASER LAGRANGE’s right-hand man.
8 The city’s ressources THE APARTMENT: Our reporter enjoyed a peaceful life here, up until the moment he gets mixed up in this diabolical case... His home sweet home becomes dangerous ground. THE SQUAT: half workshop, half-junk shop, piled high with bric-a-brac, home to Denis DEQUERRE, known as D.D., one of Max’s oldest friends. In brief... a refuge for Max who is running for his life. THE BUENA VISTA HOTEL: an oasis of relaxation, a haven of peace, unhoped-for respite from the noise and the fury.
THE LAB: hidden in the heart of a bourgeois house, but accessible enough to allow Adda to conduct a fruitful search. THE INSTITUTE: the enemy’s last entrenchment, containing a Secret Room housing the organisation’s most sensitive data. THE SAUNA: A place where all the big shots come to relax and conduct business. For Max, it’s the unexpected starting point of a desperate manhunt.
10 Become the central character Your game screen comprises three sections: - the telephone which appears if the cursor is moved to the top of the screen - the central section where the adventure unfolds - the command line which appears under the image The telephone, a real control panel There are six functions accessible by using the left button on the mouse to click on the desired icon. MANAGEMENT : is used to “SAVE”, “LOAD”, “EXIT”. SAVE: when you click on this, the game status save positions appear.
JOKER” is displayed. “NO JOKER” means no help at this point. When you have gone through all your jokers (no more clubs), the icon is deactivated. STORING CLUES: clues contain information vital to the investigation, without which the mystery can not be solved. As clues are discovered, they are automatically stored. If you haven’t managed to find any clues, a “MEMORY EMPTY” message is displayed. To access memory, use the left button on the mouse to click on the MEMORY icon. Then choose a clue from the list.
12 INVENTORY icon. The list of objects appears. Click the object-cursor on the object you wish to combine. If the combination is possible, a new object is created and becomes part of the inventory. THE MAGNIFYING GLASS: magnifies objects from the inventory for examination. Once the object has been selected from the inventory, click the object-cursor on the MAGNIFYING GLASS icon. This allows you to turn objects around to examine both front and back.
movement. Left/Right go under/go over In front/behind turn the wheel to the right/ to the left When you examine magnified objects or clues, cursors appear which display the appropriate actions: zoom in, + zoom out, – left rotation, right rotation, finger (zone of an object that can be activated), accompanied by commentary on the command line. The use of objects To take a object from the image, click on it using the left button on the mouse; the finger-cursor turns into an object-cursor.
14 In this case:Clicking the right button of the mouse places the object in the INVENTORY. Clicking the left button allows you to use the object within the image. “USE” then appears on the command line, followed by the name of the object, then the place or individual indicated by the cursor, e.g.: use KEY on DOOR. A left click is for action, a right click allows you to change your mind. Depending on the context, “USE” indicates: give, show or activate.
A propos of the introduction sequence The story begins when Max, having arrived at the sauna for a clandestine meeting with Tony MARCOS, finds the gangster stone cold dead. Max panics, picks up the wrong locker key and is obliged to put on the gangster’s clothes. While hightailing it out of there, Max is spotted by the bodyguard. Dodging a hail of bullets, Max runs down corridors, climbs up an iron ladder and ends up on the roof.
16 Credits SUPERVISION Roland OSKIAN Arnaud DELRUE GAME PLAY Muriel TRAMIS Silvan Boris SCHMID Jean-Marc VINCENT Philippe LAMARQUE PROGRAMMING Herve DENIS Valery CARPENTIER Mathieu MARCIACQ VISUAL EFFECTS Yannick CHOSSE Bruno QUINTIN Fred CHAUVELOT Jerome LAMOUREUX Bruno DELANGLE SOUNDTRACK Herve LAVANDIER Michel GOLGEVIT Olivier RABAT Francois MUSY Bernard LEROUX SMB sons RAMSES
THE FOLLOWING ALSO PARTICIPATED: Magali Jallais Jérôme Yermia Fanette & Hélène Philippe Laroque Isabelle Gely Jérôme Peyrebrune Alexis Bonnet Karim La Vaullee Christine Ferrer Olivier Behra Olivier Abele Marc Elusse Laurent Guibert Marc Beauvais Nathalie Tomasini Sylvie Deldon Henri Demonio Philippe Naert Sylvain Tetrel Emmanuelle Quenot Agnès Renault Benoît Gourley Brigitta Scholtz Claude Segard Pascal Riccieri Manuelle Mauger Lionel Carre René-Guy Tramis Christian Sparrevohn Charles Callet Bertrand Hasnie