User Guide
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C o n t r o l l a b l e O b je c t s M i s s i o n O b j ec t i v e V i e w
has a solid center, then the device is active. If the icon is
dark green, it is not powered and is not active.
Static Objects Click on the Static Objects icon to
display the static objects list; generators, pulse sensors,
stations, etc.
Toggling the bar underneath the Static Objects menu will
toggle the display of all static objects on the map view.
Next to each item on the list are two icons, representing
damage state and power/activity.
indicates the damage state. A green icon indicates
it is in good condition; yellow indicates it has been
damaged; red indicates destroyed.
indicates if the object is powered and is active. If the
object has power and is active, the icon will be green. If
the icon is dark green, it is not powered and is not active.
Missions Objective View From the PDA, click on the
OBJECTIVE button or press O from any game
screen to view. This will display the current score, mission
status, and the objective or objectives of the mission.
The mission objective list will update in real time over
the course of the mission.
Due to the limitations of this device, the transmission may be somewhat jerky and not updated on a regular basis.
To turn the Teammate View function off, click on the Teammate View button again.
Controllable Objects List Click on the
Controllable Objects icon to display the controllable
objects list. The name of each controllable object
belonging to your team in the mission will be displayed.
Each item in this list can be controlled by any team
member using a command station.
Toggling the bar underneath the controllable objects
list will toggle the display of controllable objects on
the map view.
To take command of a turret or camera, click on it,
either from the list or the map view, then click on the
Control Object button. Double-clicking on the stat
from the list will perform the same operation. You
will then be taken to the turret’s-eye view. While in control of the turret, the look keys will be identical to
your player’s setup. To fire, press the fire key.. To abandon control, press C or the jump key.
Next to each item on the list are two icons, representing damage state and power/activity.
indicates if the damage status. A green icon indicates it is in good condition; yellow indicates it has been
damaged; red indicates destroyed.
indicates if the object is powered and is active. If the object has power, the icon will be green. If the icon










