User Guide

MICROSOFT TRAIN SIMULATOR ENGINEER’S HANDBOOK
OPERATIONS | 66
REFUELING
If your train is immobilized due to running out of diesel fuel, coal, or water, the Activity ends immedi-
ately. You can see your fuel, coal, water, and sand levels in the Train Operations window (F9).
If an Activity requires you to get more diesel fuel, coal, or water, the Activity Briefing specifies a stop at
a refueling station, coal tower, or water tower). Steam locomotives can also get water while underway,
via “water scoops” that scoop water up from troughs in the track.
To learn more about refueling and how to use water scoops, see the online Help (press F1).
PREVENTING ACCIDENTS AT ROAD CROSSINGS
Failing to provide adequate warning of your train’s approach can cause accidents, which in Train
Simulator makes the Activity end immediately. The best way to warn people is to make noise, but not
so much that you disturb nearby residents. Thus, it’s not surprising that railroad policies on whistles
and horns vary depending on the country and the era:
Route Train Simulator horn/whistle requirement
Marias Pass Begin sounding horn (press SPACEBAR) at least 1/4 mile (.4 km) away
from road crossing. Prolong or repeat signal until locomotive is in crossing.
Northeast Corridor None. No road crossings.
Innsbruck-St. Anton None. Gatekeepers ensure clear crossings.
Settle & Carlisle Line None. Gatekeepers ensure clear crossings.
Tokyo-Hakone Heavily residential; sound horn only in an emergency.
Hisatsu Line Sound horn only in an emergency.