User Guide

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Swimming is easy: just face the direction you want to swim, and move forward. When you
want to leave the water, swim to a ledge low enough for you to climb, and jump.
Current: Some water will have current, which will be visibly apparent. Swimming against
the current will be slower than swimming with the current, and if a current is too strong,
it will be impossible to make your way upstream.
Drowning: Stay underwater too long and you’ll drown. While you’re underwater, you’ll
see a row of bubbles appear on the lower right of the screen. These bubbles represent
your air supply. As you stay underwater, these bubbles will slowly disappear. When there
are no more bubbles, you’ll start drowning and will take damage, unless you resurface
for air.
INTERACTING WITH THE WORLD
USING OBJECTS IN GENERAL
Most objects in THIEF 2 can be used in some way. There is a single Use button (the
default is the right mouse button) which is used on all such objects. What happens when
you use an object depends on the object: if you use an unlocked door, the door will open;
if you use a piece of treasure, you’ll take it; if you use a book, you’ll read it.
USING OBJECTS IN THE WORLD
To use an object in the world, center it in the 3D view. When an object is centered,
it will light up. Pressing the Use button will use the highlighted object.
When you use an object in the world, one of two things will happen, depending
on the type of object it is:
1. The object will be manipulated right there in the world. Things like doors, levers
and buttons fit this description. You cannot use these “fixed” objects while you have
certain types of inventory items selected.
2. The object will be picked up and put into your inventory. Things like arrows, treasure,
skulls, keys and potions go into your inventory when used. You’ll see a spinning
picture of the object at the bottom of the screen; the object’s type determines its
exact location in your inventory.
When objects go into your inventory, they’re either weapons, general inventory or junk.
Weapons are things that you swing at people or shoot from your bow, using the Attack
button (see “Combat” later in this manual).
General inventory is anything that’s not a weapon, but you want to hang on to anyway.
Maybe it’s valuable loot, or maybe it’s something you can carry around and use later
with the Use button.
Junk is anything you wouldn’t want to hang on to, but might want to move, hide or throw
to distract an enemy, like corpses, crates and debris. The only effect of using junk once
you’ve picked it up is to throw or drop it, and while you’re carrying junk you can’t attack
or use general inventory items. The Use button will throw junk, and the Drop key (“R”)
will drop junk, which can be quieter than throwing it. Weapons appear in the bottom left
corner of the screen, junk in the bottom center, and general inventory in the bottom right.
USING OBJECTS IN YOUR GENERAL INVENTORY
Anything that you’ve picked up which isn’t a weapon or junk will be placed in your
general inventory. You can cycle through your inventory items with the Tab and Shift-Tab
keys. The item that appears in the lower right corner of the screen is your currently
selected inventory item. If you have more than one of the same kind of object in your
general inventory, you’ll see the total number you have next to the item. If you have
picked up more than one “loot” object, you’ll see the total value of all the loot you have.
NOTE: Loot and treasure items go into your inventory, but cannot be used.
Thief 2 PC 2/23/00 6:28 PM Page 14