User Guide

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THE SIMS ™: A WORLD UNTO ITS OWN
Romance. Jealousy. Destruction. Intrigue. All the elements in an Elizabethan tragedy. you might
think? But no, this is another world entirely, and rather a vivid one, at that! Welcome to the world
of
Settle back, get comfortable—there’s a lot going on here. This isn’t just a computer game, you
know. Most computer games present the player with a fixed point of view: You might be directly
battling devils or demons behind the joystick, or you might have a character within the game that
acts as your directed emissary. Sometimes you might simply be an observer in an artificial
place, space, or time. Yet even simulations hold you within a closed mindset of sorts, however
many the alternatives. You can never seem to get beneath the skin of the game’s characters.
That’s not so in
The Sims.
You get to see your Sims
face-to-face. And your
decisions will put them in
each other’s faces. For that
matter, your decisions
direct the very design of
their personalities. We’re
not talking cardboard-cut
out characters, who are
either good or bad, on or
off—these Sims are
creatures of moods, of
urges, of soaring desires—
even if those desires are
for pizza.

Summary of content (47 pages)