User Guide

To distribute skill points, press the r key for the
Character Menu. Now use the cursor to highlight the
skill you would like to increase. Finally, click on the plus
symbol
(
+
)
to increase that skill by one point. No skill
level can be raised higher than the character’s current
experience level.
Note: Skill points are permanent once you exit
the Skills screen.
Spells Menu
P
ress the c key or click on the
Spells icon to gain access to
the Spells Menu. Here, you
can select any spell a character has
learned and cast it against an enemy
or on a party member.
Along the top of the menu are the
six different categories of spells.
Use the cursor to scroll through the
six categories of spells. Press
the tab key to view a different
party member’s spells.
Heal—These spells heal and cure your party members.
• Dark—Spells in the Dark circle, such as the Blind
spell, are typically used against the enemy.
• Energy—Energy spells draw their power from the
surrounding air to cast powerful magic. Lightning is
an example of an Energy spell.
• Holy—The spell caster calls upon the gods to help
cast Holy spells. These are mainly used to protect or
bless the party.
• Fire—Fire spells include such attacks as Fireball,
Meteor Storm, and Inferno.
• Ice—These spells damage your opponent with ice
projectiles (e.g., Icicle and Blizzard) or paralyse them
with freezing attacks (e.g., Icy Sleep and Ice Coffin).
To cast a spell, first highlight one with the cursor. Then
click on the highlighted spell to begin casting. A cur-
sor appears on an enemy, party member, or the
ground (depending on the type of spell chosen). A
spell that helps Joseph and his allies can be used only
on them. An offensive spell can target only the enemy.
Casting a spell reduces a character’s ap, as shown
by the blue bar next to his or her portrait. Characters
recover ap slowly over time.
As a character’s skill in a spell circle increases (see lev-
els and experience on page 18), he or she gains access
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