User Guide

When Always On is selected on the Options>Sound page:
• Issue a valid voice command as desired at any point during gameplay.
When the Always On option is checked,the designated speech key is ignored and the speech
engine is always listening to what you say.
SHIP CONTROL
Ship Control is the hub of operations on a submarine. From here the Captain and the Officer of the
Deck oversee all the ship’s movements and activities. In Sub Command the ship’s speed, course
and depth can be altered from the Task Bar or by using voice or menu commands. Because of
these options, you need only visit Ship Control for specific evolutions that are performed
infrequently.
SHIP CONTROL TASKS
Each sub’s Ship Control Station is covered separately later in this section.The main tasks and
maneuvers conducted from the Ship Control Station are described here.
Stream or retrieve the towed array:
The most common task performed in Ship Control is to stream
the towed array, one of your sub’s most important sonar sensors. From here you can deploy the
selected array completely or partially, and retrieve the array if you anticipate maneuvers that could
cut it or cause it to drag on the bottom. Backing up cuts the towed array.
Sub Command Tip: When you start a mission check to see if the array is deployed.
If it is not, streaming the array should be the first thing you do. The mission
designer determines if the array is already streamed when the mission starts.
Emergency Surface the Ship:
From Ship Control you can also quickly surface your ship in an
emergency situation. During a procedure called an Emergency Main Ballast Tank Blow, or simply
Emergency Blow, high-pressure air is blown into the ballast tanks causing the ship to quickly rise
to the surface. How quickly you ascend depends on the amount of air available in your air banks.
Charge the Air Banks:
High-pressure air is needed to launch weapons and to surface the ship in an
emergency. Keep a close eye on the amount of air in your high-pressure air banks. Each weapon
launched depletes your supply of high-pressure air.A charge of at least 50% is required to
successfully launch weapons from your torpedo tubes.An Emergency Blow procedure can
completely drain the banks resulting in the inability to launch weapons or emergency surface
again.
NOTE:
You can increase the high-pressure charge by only 10 percent while submerged.
Ventilation:
To fully charge your high-pressure air banks you must be at periscope depth and
ventilating.
Open/Close MBT (Main Ballast Tank) Vents:
If you are on the surface, opening the MBT vents floods
the tanks with water and allows the ship to dive.These vents must be closed after diving so air
can be pumped back into the tanks allowing the ship to surface again.When you are submerged
these vents should remain closed.Your crew automatically opens and closes the MBT vents when
you order the ship to dive or surface.As Captain, you don’t need to operate the MBT vent manually,
unless you want to.
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